Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,7 +1,7 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Players;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -12,10 +12,10 @@ namespace Content.Shared.Cooldown
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/// Stores a visual "cooldown" for items, that gets displayed in the hands GUI.
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent()]
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public sealed class ItemCooldownComponent : Component
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{
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public override string Name => "ItemCooldown";
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public override uint? NetID => ContentNetIDs.ITEMCOOLDOWN;
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private TimeSpan? _cooldownEnd;
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private TimeSpan? _cooldownStart;
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@@ -80,8 +80,7 @@ namespace Content.Shared.Cooldown
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public TimeSpan? CooldownStart { get; set; }
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public TimeSpan? CooldownEnd { get; set; }
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public ItemCooldownComponentState() : base(ContentNetIDs.ITEMCOOLDOWN)
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{
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public ItemCooldownComponentState() {
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}
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}
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}
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