Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -1,7 +1,7 @@
#nullable enable
#nullable enable
using System;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
@@ -12,10 +12,10 @@ namespace Content.Shared.Cooldown
/// Stores a visual "cooldown" for items, that gets displayed in the hands GUI.
/// </summary>
[RegisterComponent]
[NetworkedComponent()]
public sealed class ItemCooldownComponent : Component
{
public override string Name => "ItemCooldown";
public override uint? NetID => ContentNetIDs.ITEMCOOLDOWN;
private TimeSpan? _cooldownEnd;
private TimeSpan? _cooldownStart;
@@ -80,8 +80,7 @@ namespace Content.Shared.Cooldown
public TimeSpan? CooldownStart { get; set; }
public TimeSpan? CooldownEnd { get; set; }
public ItemCooldownComponentState() : base(ContentNetIDs.ITEMCOOLDOWN)
{
public ItemCooldownComponentState() {
}
}
}