Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,8 +1,8 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -11,10 +11,10 @@ using Robust.Shared.ViewVariables;
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namespace Content.Shared.Crayon
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{
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[NetworkedComponent()]
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public class SharedCrayonComponent : Component
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{
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public override string Name => "Crayon";
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public override uint? NetID => ContentNetIDs.CRAYONS;
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public string SelectedState { get; set; } = string.Empty;
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@@ -54,7 +54,7 @@ namespace Content.Shared.Crayon
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public readonly int Charges;
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public readonly int Capacity;
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public CrayonComponentState(string color, string state, int charges, int capacity) : base(ContentNetIDs.CRAYONS)
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public CrayonComponentState(string color, string state, int charges, int capacity)
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{
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Color = color;
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State = state;
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