Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -1,8 +1,8 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
@@ -12,10 +12,10 @@ using Robust.Shared.ViewVariables;
namespace Content.Shared.Doors
{
[NetworkedComponent()]
public abstract class SharedDoorComponent : Component
{
public override string Name => "Door";
public override uint? NetID => ContentNetIDs.DOOR;
[ComponentDependency]
protected readonly SharedAppearanceComponent? AppearanceComponent = null;
@@ -167,7 +167,7 @@ namespace Content.Shared.Doors
public readonly List<EntityUid> CurrentlyCrushing;
public readonly TimeSpan CurTime;
public DoorComponentState(SharedDoorComponent.DoorState doorState, TimeSpan? startTime, List<EntityUid> currentlyCrushing, TimeSpan curTime) : base(ContentNetIDs.DOOR)
public DoorComponentState(SharedDoorComponent.DoorState doorState, TimeSpan? startTime, List<EntityUid> currentlyCrushing, TimeSpan curTime)
{
DoorState = doorState;
StartTime = startTime;