Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -1,6 +1,6 @@
using System;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Log;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
@@ -9,10 +9,10 @@ using Robust.Shared.ViewVariables;
namespace Content.Shared.Gravity
{
[RegisterComponent]
[NetworkedComponent]
public sealed class GravityComponent : Component
{
public override string Name => "Gravity";
public override uint? NetID => ContentNetIDs.GRAVITY;
[ViewVariables(VVAccess.ReadWrite)]
public bool Enabled
@@ -53,7 +53,7 @@ namespace Content.Shared.Gravity
{
public bool Enabled { get; }
public GravityComponentState(bool enabled) : base(ContentNetIDs.GRAVITY)
public GravityComponentState(bool enabled)
{
Enabled = enabled;
}

View File

@@ -1,17 +1,16 @@
#nullable enable
#nullable enable
using System;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Gravity
{
[NetworkedComponent()]
public class SharedGravityGeneratorComponent : Component
{
public override string Name => "GravityGenerator";
public override uint? NetID => ContentNetIDs.GRAVITY_GENERATOR;
/// <summary>
/// Sent to the server to set whether the generator should be on or off
/// </summary>