Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -5,8 +5,8 @@ using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Inventory;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
@@ -19,12 +19,11 @@ namespace Content.Shared.Item
/// <summary>
/// Players can pick up, drop, and put items in bags, and they can be seen in player's hands.
/// </summary>
[NetworkedComponent()]
public abstract class SharedItemComponent : Component, IEquipped, IUnequipped, IInteractHand
{
public override string Name => "Item";
public override uint? NetID => ContentNetIDs.ITEM;
/// <summary>
/// How much big this item is.
/// </summary>
@@ -169,7 +168,7 @@ namespace Content.Shared.Item
public Color Color { get; }
public string? RsiPath { get; }
public ItemComponentState(int size, string? equippedPrefix, Color color, string? rsiPath) : base(ContentNetIDs.ITEM)
public ItemComponentState(int size, string? equippedPrefix, Color color, string? rsiPath)
{
Size = size;
EquippedPrefix = equippedPrefix;