Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -3,17 +3,17 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Materials;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Lathe
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedMaterialStorageComponent : Component, IEnumerable<KeyValuePair<string, int>>
|
||||
{
|
||||
public override string Name => "MaterialStorage";
|
||||
public sealed override uint? NetID => ContentNetIDs.MATERIAL_STORAGE;
|
||||
|
||||
[ViewVariables]
|
||||
protected virtual Dictionary<string, int> Storage { get; set; } = new();
|
||||
@@ -72,7 +72,7 @@ namespace Content.Shared.Lathe
|
||||
public class MaterialStorageState : ComponentState
|
||||
{
|
||||
public readonly Dictionary<string, int> Storage;
|
||||
public MaterialStorageState(Dictionary<string, int> storage) : base(ContentNetIDs.MATERIAL_STORAGE)
|
||||
public MaterialStorageState(Dictionary<string, int> storage)
|
||||
{
|
||||
Storage = storage;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user