Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,19 +1,18 @@
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#nullable enable
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using System;
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using Content.Shared.Movement.Components;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Nutrition.Components
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{
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[NetworkedComponent()]
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public abstract class SharedHungerComponent : Component, IMoveSpeedModifier
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{
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public sealed override string Name => "Hunger";
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public sealed override uint? NetID => ContentNetIDs.HUNGER;
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[ViewVariables]
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public abstract HungerThreshold CurrentHungerThreshold { get; }
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@@ -46,7 +45,7 @@ namespace Content.Shared.Nutrition.Components
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{
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public HungerThreshold CurrentThreshold { get; }
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public HungerComponentState(HungerThreshold currentThreshold) : base(ContentNetIDs.HUNGER)
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public HungerComponentState(HungerThreshold currentThreshold)
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{
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CurrentThreshold = currentThreshold;
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}
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@@ -1,19 +1,18 @@
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#nullable enable
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using System;
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using Content.Shared.Movement.Components;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Nutrition.Components
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{
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[NetworkedComponent()]
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public abstract class SharedThirstComponent : Component, IMoveSpeedModifier
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{
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public sealed override string Name => "Thirst";
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public sealed override uint? NetID => ContentNetIDs.THIRST;
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[ViewVariables]
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public abstract ThirstThreshold CurrentThirstThreshold { get; }
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@@ -45,7 +44,7 @@ namespace Content.Shared.Nutrition.Components
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{
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public ThirstThreshold CurrentThreshold { get; }
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public ThirstComponentState(ThirstThreshold currentThreshold) : base(ContentNetIDs.THIRST)
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public ThirstComponentState(ThirstThreshold currentThreshold)
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{
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CurrentThreshold = currentThreshold;
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}
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