Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -1,19 +1,18 @@
#nullable enable
using System;
using Content.Shared.Movement.Components;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Nutrition.Components
{
[NetworkedComponent()]
public abstract class SharedHungerComponent : Component, IMoveSpeedModifier
{
public sealed override string Name => "Hunger";
public sealed override uint? NetID => ContentNetIDs.HUNGER;
[ViewVariables]
public abstract HungerThreshold CurrentHungerThreshold { get; }
@@ -46,7 +45,7 @@ namespace Content.Shared.Nutrition.Components
{
public HungerThreshold CurrentThreshold { get; }
public HungerComponentState(HungerThreshold currentThreshold) : base(ContentNetIDs.HUNGER)
public HungerComponentState(HungerThreshold currentThreshold)
{
CurrentThreshold = currentThreshold;
}

View File

@@ -1,19 +1,18 @@
#nullable enable
using System;
using Content.Shared.Movement.Components;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.Nutrition.Components
{
[NetworkedComponent()]
public abstract class SharedThirstComponent : Component, IMoveSpeedModifier
{
public sealed override string Name => "Thirst";
public sealed override uint? NetID => ContentNetIDs.THIRST;
[ViewVariables]
public abstract ThirstThreshold CurrentThirstThreshold { get; }
@@ -45,7 +44,7 @@ namespace Content.Shared.Nutrition.Components
{
public ThirstThreshold CurrentThreshold { get; }
public ThirstComponentState(ThirstThreshold currentThreshold) : base(ContentNetIDs.THIRST)
public ThirstComponentState(ThirstThreshold currentThreshold)
{
CurrentThreshold = currentThreshold;
}