Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -5,8 +5,8 @@ using Content.Shared.ActionBlocker;
using Content.Shared.Alert;
using Content.Shared.Interaction;
using Content.Shared.Movement.Components;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
@@ -16,12 +16,12 @@ using Robust.Shared.ViewVariables;
namespace Content.Shared.Stunnable
{
[NetworkedComponent()]
public abstract class SharedStunnableComponent : Component, IMoveSpeedModifier, IActionBlocker, IInteractHand
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
public sealed override string Name => "Stunnable";
public override uint? NetID => ContentNetIDs.STUNNABLE;
public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; protected set; }
public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; protected set; }
@@ -368,7 +368,7 @@ namespace Content.Shared.Stunnable
public StunnableComponentState(
(TimeSpan Start, TimeSpan End)? stunnedTimer, (TimeSpan Start, TimeSpan End)? knockdownTimer,
(TimeSpan Start, TimeSpan End)? slowdownTimer, float walkModifierOverride, float runModifierOverride) : base(ContentNetIDs.STUNNABLE)
(TimeSpan Start, TimeSpan End)? slowdownTimer, float walkModifierOverride, float runModifierOverride)
{
StunnedTimer = stunnedTimer;
KnockdownTimer = knockdownTimer;