Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -1,19 +1,19 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Weapons.Ranged.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedRangedWeaponComponent : Component
|
||||
{
|
||||
// Each RangedWeapon should have a RangedWeapon component +
|
||||
// some kind of RangedBarrelComponent (this dictates what ammo is retrieved).
|
||||
public override string Name => "RangedWeapon";
|
||||
public override uint? NetID => ContentNetIDs.RANGED_WEAPON;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
@@ -23,7 +23,7 @@ namespace Content.Shared.Weapons.Ranged.Components
|
||||
|
||||
public RangedWeaponComponentState(
|
||||
FireRateSelector fireRateSelector
|
||||
) : base(ContentNetIDs.RANGED_WEAPON)
|
||||
)
|
||||
{
|
||||
FireRateSelector = fireRateSelector;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user