Buildable wall light (#2644)
* Added empty light * Can build light fixture * Can construct and deconstruct small light * You can build bulbs only on walls * Playing with placement conditions * Refactored code a bit * Added check for north direction and snapping * Fixed all small light sprites (wrong directions order) * Fixed weird problem with bulb lights * Fixed rotation on all stations * Fixed map again * Much better placement mode * Deleted shared wall component and moved all logic to raycasts * Missing bracket * Better texture * Moved wallmount condition to tags * Removed station station * Added suffix and fixed on map init bug
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@@ -4,6 +4,9 @@
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: Construction
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graph: lightFixture
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node: tubeLight
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- type: Physics
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shapes:
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- !type:PhysShapeAabb
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@@ -47,10 +50,39 @@
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- type: entity
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id: PoweredlightEmpty
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suffix: Empty
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parent: Poweredlight
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components:
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- type: Sprite
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state: empty
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- type: PoweredLight
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hasLampOnSpawn: False
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- type: entity
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name: unpowered small light
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id: SmallLight
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parent: WallLight
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components:
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- type: Sprite
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sprite: Constructible/Lighting/light_small.rsi
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state: on
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- type: PointLight
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energy: 1.0
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enabled: true
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offset: "-0.5, 0"
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- type: Destructible
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deadThreshold: 25
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resistances: metallicResistances
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- type: Construction
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graph: lightFixture
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node: bulbLight
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- type: entity
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name: small light
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id: PoweredSmallLight
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parent: WallLight
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parent: SmallLight
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components:
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- type: Sprite
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sprite: Constructible/Lighting/light_small.rsi
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@@ -79,24 +111,11 @@
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acts: ["Destruction"]
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- type: entity
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name: unpowered small light
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id: SmallLight
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parent: WallLight
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id: PoweredSmallLightEmpty
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suffix: Empty
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parent: PoweredSmallLight
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components:
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- type: Sprite
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sprite: Constructible/Lighting/light_small.rsi
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state: on
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- type: PointLight
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energy: 1.0
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enabled: true
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offset: "-0.5, 0"
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- type: Damageable
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resistances: metallicResistances
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- type: Destructible
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thresholds:
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- trigger:
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!type:TotalDamageTrigger
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damage: 25
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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state: empty
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- type: PoweredLight
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hasLampOnSpawn: False
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: base_wall
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name: basewall
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description: Keeps the air in and the greytide out.
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@@ -9,6 +9,9 @@
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- Wall
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components:
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- type: RCDDeconstructWhitelist
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- type: Tag
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tags:
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- Wall
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- type: Clickable
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- type: InteractionOutline
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- type: Sprite
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