Decal placement preview (#13460)
This commit is contained in:
99
Content.Client/Decals/Overlays/DecalOverlay.cs
Normal file
99
Content.Client/Decals/Overlays/DecalOverlay.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using Content.Shared.Decals;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.Decals.Overlays
|
||||
{
|
||||
public sealed class DecalOverlay : Overlay
|
||||
{
|
||||
private readonly DecalSystem _decals;
|
||||
private readonly SpriteSystem _sprites;
|
||||
private readonly IEntityManager _entManager;
|
||||
private readonly IPrototypeManager _prototypeManager;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpaceBelowEntities;
|
||||
|
||||
private readonly Dictionary<string, (Texture Texture, bool SnapCardinals)> _cachedTextures = new(64);
|
||||
|
||||
public DecalOverlay(
|
||||
DecalSystem decals,
|
||||
SpriteSystem sprites,
|
||||
IEntityManager entManager,
|
||||
IPrototypeManager prototypeManager)
|
||||
{
|
||||
_decals = decals;
|
||||
_sprites = sprites;
|
||||
_entManager = entManager;
|
||||
_prototypeManager = prototypeManager;
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
// Shouldn't need to clear cached textures unless the prototypes get reloaded.
|
||||
var handle = args.WorldHandle;
|
||||
var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
|
||||
var eyeAngle = args.Viewport.Eye?.Rotation ?? Angle.Zero;
|
||||
|
||||
foreach (var (gridId, zIndexDictionary) in _decals.DecalRenderIndex)
|
||||
{
|
||||
if (zIndexDictionary.Count == 0)
|
||||
continue;
|
||||
|
||||
if (!xformQuery.TryGetComponent(gridId, out var xform))
|
||||
{
|
||||
Logger.Error($"Tried to draw decals on a non-existent grid. GridUid: {gridId}");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (xform.MapID != args.MapId)
|
||||
continue;
|
||||
|
||||
var (_, worldRot, worldMatrix) = xform.GetWorldPositionRotationMatrix(xformQuery);
|
||||
|
||||
handle.SetTransform(worldMatrix);
|
||||
|
||||
foreach (var decals in zIndexDictionary.Values)
|
||||
{
|
||||
foreach (var decal in decals.Values)
|
||||
{
|
||||
if (!_cachedTextures.TryGetValue(decal.Id, out var cache) && _prototypeManager.TryIndex<DecalPrototype>(decal.Id, out var decalProto))
|
||||
{
|
||||
var sprite = GetDecalSprite(decal.Id);
|
||||
cache = (_sprites.Frame0(sprite), decalProto.SnapCardinals);
|
||||
_cachedTextures[decal.Id] = cache;
|
||||
}
|
||||
|
||||
var cardinal = Angle.Zero;
|
||||
|
||||
if (cache.SnapCardinals)
|
||||
{
|
||||
var worldAngle = eyeAngle + worldRot;
|
||||
cardinal = worldAngle.GetCardinalDir().ToAngle();
|
||||
}
|
||||
|
||||
var angle = decal.Angle - cardinal;
|
||||
|
||||
if (angle.Equals(Angle.Zero))
|
||||
handle.DrawTexture(cache.Texture, decal.Coordinates, decal.Color);
|
||||
else
|
||||
handle.DrawTexture(cache.Texture, decal.Coordinates, angle, decal.Color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handle.SetTransform(Matrix3.Identity);
|
||||
}
|
||||
|
||||
public SpriteSpecifier GetDecalSprite(string id)
|
||||
{
|
||||
if (_prototypeManager.TryIndex<DecalPrototype>(id, out var proto))
|
||||
return proto.Sprite;
|
||||
|
||||
Logger.Error($"Unknown decal prototype: {id}");
|
||||
return new SpriteSpecifier.Texture(new ResourcePath("/Textures/noSprite.png"));
|
||||
}
|
||||
}
|
||||
}
|
||||
67
Content.Client/Decals/Overlays/DecalPlacementOverlay.cs
Normal file
67
Content.Client/Decals/Overlays/DecalPlacementOverlay.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Input;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Map;
|
||||
|
||||
namespace Content.Client.Decals.Overlays;
|
||||
|
||||
public sealed class DecalPlacementOverlay : Overlay
|
||||
{
|
||||
[Dependency] private readonly IEyeManager _eyeManager = default!;
|
||||
[Dependency] private readonly IInputManager _inputManager = default!;
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
private readonly DecalPlacementSystem _placement;
|
||||
private readonly SharedTransformSystem _transform;
|
||||
private readonly SpriteSystem _sprite;
|
||||
|
||||
public override OverlaySpace Space => OverlaySpace.WorldSpace;
|
||||
|
||||
public DecalPlacementOverlay(DecalPlacementSystem placement, SharedTransformSystem transform, SpriteSystem sprite)
|
||||
{
|
||||
IoCManager.InjectDependencies(this);
|
||||
_placement = placement;
|
||||
_transform = transform;
|
||||
_sprite = sprite;
|
||||
}
|
||||
|
||||
protected override void Draw(in OverlayDrawArgs args)
|
||||
{
|
||||
var (decal, snap, rotation, color) = _placement.GetActiveDecal();
|
||||
|
||||
if (decal == null)
|
||||
return;
|
||||
|
||||
var mouseScreenPos = _inputManager.MouseScreenPosition;
|
||||
var mousePos = _eyeManager.ScreenToMap(mouseScreenPos);
|
||||
|
||||
if (mousePos.MapId != args.MapId)
|
||||
return;
|
||||
|
||||
// No map support for decals
|
||||
if (!_mapManager.TryFindGridAt(mousePos, out var grid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var worldMatrix = _transform.GetWorldMatrix(grid.Owner);
|
||||
var invMatrix = _transform.GetInvWorldMatrix(grid.Owner);
|
||||
|
||||
var handle = args.WorldHandle;
|
||||
handle.SetTransform(worldMatrix);
|
||||
|
||||
var localPos = invMatrix.Transform(mousePos.Position);
|
||||
|
||||
if (snap)
|
||||
{
|
||||
localPos = (Vector2) localPos.Floored() + grid.TileSize / 2f;
|
||||
}
|
||||
|
||||
// Nothing uses snap cardinals so probably don't need preview?
|
||||
var aabb = Box2.UnitCentered.Translated(localPos);
|
||||
var box = new Box2Rotated(aabb, rotation, localPos);
|
||||
|
||||
handle.DrawTextureRect(_sprite.Frame0(decal.Sprite), box, color);
|
||||
handle.SetTransform(Matrix3.Identity);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user