Decal placement preview (#13460)
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67
Content.Client/Decals/Overlays/DecalPlacementOverlay.cs
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67
Content.Client/Decals/Overlays/DecalPlacementOverlay.cs
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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using Robust.Shared.Enums;
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using Robust.Shared.Map;
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namespace Content.Client.Decals.Overlays;
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public sealed class DecalPlacementOverlay : Overlay
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private readonly DecalPlacementSystem _placement;
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private readonly SharedTransformSystem _transform;
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private readonly SpriteSystem _sprite;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public DecalPlacementOverlay(DecalPlacementSystem placement, SharedTransformSystem transform, SpriteSystem sprite)
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{
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IoCManager.InjectDependencies(this);
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_placement = placement;
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_transform = transform;
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_sprite = sprite;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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var (decal, snap, rotation, color) = _placement.GetActiveDecal();
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if (decal == null)
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return;
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var mouseScreenPos = _inputManager.MouseScreenPosition;
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var mousePos = _eyeManager.ScreenToMap(mouseScreenPos);
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if (mousePos.MapId != args.MapId)
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return;
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// No map support for decals
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if (!_mapManager.TryFindGridAt(mousePos, out var grid))
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{
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return;
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}
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var worldMatrix = _transform.GetWorldMatrix(grid.Owner);
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var invMatrix = _transform.GetInvWorldMatrix(grid.Owner);
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var handle = args.WorldHandle;
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handle.SetTransform(worldMatrix);
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var localPos = invMatrix.Transform(mousePos.Position);
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if (snap)
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{
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localPos = (Vector2) localPos.Floored() + grid.TileSize / 2f;
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}
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// Nothing uses snap cardinals so probably don't need preview?
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var aabb = Box2.UnitCentered.Translated(localPos);
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var box = new Box2Rotated(aabb, rotation, localPos);
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handle.DrawTextureRect(_sprite.Frame0(decal.Sprite), box, color);
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handle.SetTransform(Matrix3.Identity);
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}
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}
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