From 5a09e91ca394c1cc81ae750c65cb010def58323e Mon Sep 17 00:00:00 2001 From: Pieter-Jan Briers Date: Thu, 23 Apr 2020 23:51:15 +0200 Subject: [PATCH] Arcade prop. --- .../Components/ComputerVisualizer2D.cs | 32 ++++++++++++++---- .../Entities/Buildings/computers/arcade.yml | 24 +++++++++++++ .../Buildings/computer.rsi/arcade.png | Bin 0 -> 610 bytes .../Buildings/computer.rsi/arcade_broken.png | Bin 0 -> 225 bytes .../Buildings/computer.rsi/invaders.png | Bin 0 -> 393 bytes .../Textures/Buildings/computer.rsi/meta.json | 2 +- 6 files changed, 51 insertions(+), 7 deletions(-) create mode 100644 Resources/Prototypes/Entities/Buildings/computers/arcade.yml create mode 100644 Resources/Textures/Buildings/computer.rsi/arcade.png create mode 100644 Resources/Textures/Buildings/computer.rsi/arcade_broken.png create mode 100644 Resources/Textures/Buildings/computer.rsi/invaders.png diff --git a/Content.Client/GameObjects/Components/ComputerVisualizer2D.cs b/Content.Client/GameObjects/Components/ComputerVisualizer2D.cs index 1f8f5bfd37..84998bbc22 100644 --- a/Content.Client/GameObjects/Components/ComputerVisualizer2D.cs +++ b/Content.Client/GameObjects/Components/ComputerVisualizer2D.cs @@ -11,6 +11,9 @@ namespace Content.Client.GameObjects.Components { private string KeyboardState = "generic_key"; private string ScreenState = "generic"; + private string BodyState = "computer"; + private string BodyBrokenState = "broken"; + private string ScreenBroken = "computer_broken"; public override void LoadData(YamlMappingNode node) { @@ -25,6 +28,16 @@ namespace Content.Client.GameObjects.Components { ScreenState = scalar.AsString(); } + + if (node.TryGetNode("body", out scalar)) + { + BodyState = scalar.AsString(); + } + + if (node.TryGetNode("bodyBroken", out scalar)) + { + BodyBrokenState = scalar.AsString(); + } } public override void InitializeEntity(IEntity entity) @@ -33,8 +46,12 @@ namespace Content.Client.GameObjects.Components var sprite = entity.GetComponent(); sprite.LayerSetState(Layers.Screen, ScreenState); - sprite.LayerSetState(Layers.Keyboard, $"{KeyboardState}_off"); - sprite.LayerSetState(Layers.KeyboardOn, KeyboardState); + + if (!string.IsNullOrEmpty(KeyboardState)) + { + sprite.LayerSetState(Layers.Keyboard, $"{KeyboardState}_off"); + sprite.LayerSetState(Layers.KeyboardOn, KeyboardState); + } } public override void OnChangeData(AppearanceComponent component) @@ -52,17 +69,20 @@ namespace Content.Client.GameObjects.Components if (broken) { - sprite.LayerSetState(Layers.Body, "broken"); - sprite.LayerSetState(Layers.Screen, "computer_broken"); + sprite.LayerSetState(Layers.Body, BodyBrokenState); + sprite.LayerSetState(Layers.Screen, ScreenBroken); } else { - sprite.LayerSetState(Layers.Body, "computer"); + sprite.LayerSetState(Layers.Body, BodyState); sprite.LayerSetState(Layers.Screen, ScreenState); } sprite.LayerSetVisible(Layers.Screen, powered); - sprite.LayerSetVisible(Layers.KeyboardOn, powered); + if (sprite.LayerMapTryGet(Layers.KeyboardOn, out _)) + { + sprite.LayerSetVisible(Layers.KeyboardOn, powered); + } } public enum Layers diff --git a/Resources/Prototypes/Entities/Buildings/computers/arcade.yml b/Resources/Prototypes/Entities/Buildings/computers/arcade.yml new file mode 100644 index 0000000000..cedbc886d2 --- /dev/null +++ b/Resources/Prototypes/Entities/Buildings/computers/arcade.yml @@ -0,0 +1,24 @@ +- type: entity + id: Arcade + name: arcade + parent: ComputerBase + components: + - type: Icon + state: arcade + - type: PowerDevice + priority: Low + - type: Sprite + layers: + - state: arcade + map: ["enum.ComputerVisualizer2D+Layers.Body"] + - state: invaders + shader: unshaded + map: ["enum.ComputerVisualizer2D+Layers.Screen"] + + - type: Appearance + visuals: + - type: ComputerVisualizer2D + screen: invaders + key: "" + body: arcade + bodyBroken: arcade diff --git a/Resources/Textures/Buildings/computer.rsi/arcade.png 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0.6], [0.6, 0.6, 0.6, 0.6], [0.6, 0.6, 0.6, 0.6]]}, {"name": "power_monitor_warn", "directions": 4, "delays": [[0.2, 0.2], [0.2, 0.2], [0.2, 0.2], [0.2, 0.2]]}, {"name": "rd_key", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rd_key_off", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "rdcomp", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "recharge_comp", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "recharge_comp_on", "directions": 4, "delays": [[0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.2], [0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.2], [0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.2], [0.2, 0.1, 0.1, 0.1, 0.1, 0.1, 0.2]]}, {"name": "request", "directions": 4, "delays": [[0.3, 0.3, 0.3, 0.3, 0.3, 0.3], [0.3, 0.3, 0.3, 0.3, 0.3, 0.3], [0.3, 0.3, 0.3, 0.3, 0.3, 0.3], [0.3, 0.3, 0.3, 0.3, 0.3, 0.3]]}, {"name": "robot", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "security", "directions": 4, "delays": [[1.0], 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\ No newline at end of file