Humanoid appearance refactor (#10882)
* initial commit - species prototype modifications - markings points as its own file - shared humanoid component * adds a tool to convert sprite accessories to markings (in go) * removes a fmt call * converts sprite accessory to markings * adds hair and facial hair to marking categories * multiple changes - humanoid visualizer system - markings modifications for visualizer - modifications to shared humanoid component - lays out a base for humanoid system * hidden layers, ports some properties from appearance component, shrinks DefaultMarkings a little * squishes the initialize event calls into one function adds stuff to set species/skin color externally from a server message - currently laid out as if it a dirty call to a networked component, may be subject to change (server-side has not been implemented yet) * makes the sprite pipeline more obvious * apply all markings, hidden layer set replacement * ensures that markings are cleared when the new set is applied * starts refactoring markingsset (unfinished) * more additions to the markingset api * adds constructor logic to markingset * adds a method to filter out markings in a set based on a given species * fixes enumerators in markingset * adds validator into MarkingSet, fixes ForwardMarkingEnumerator * modifications to the humanoid visual system * ensuredefault in markingset * oop * fixes up data keys, populates OnAppearanceChange in visualizer * changes to humanoid component, markings marking equality is now more strict, humanoidcomponent is now implemented for client as a child of sharedhumanoidcomponent * markings are now applied the visualizer by diffing them * base sprites are now applied to humanoids from humanoidvisualizer * passes along base sprite settings to the marking application so that markings know to follow skin color/alpha or not (see: slimes) * custom base layers on humanoids * merges all data keys into one data class for humanoid visualizers * setappearance in sharedhumanoidsystem, removes custombaselayercolors * humanoidcomponent, system (empty) in server * adds some basic public API functions to HumanoidSystem * add marking, remove marking * changes appearance MarkingsSet to a List<Marking>, adds listener for PlayerSpawnCompleteEvent in HumanoidSystem * ensuredefaultmarkings, oninit for humanoids * markingmanager API changes * removes MarkingsSet * LoadProfile, adjusts randomization in humanoid appearance to account for species * base layer settings in humanoidsystem, eye color from profile * rearranges files to centralize under Humanoid namespace * more reorganization, deletes some stuff gotta break stuff to make other things work, right? goodbye SpriteAccessory... * fixes a good chunk of server-side issues still does not compile, yet * singlemarkingpicker xaml layout * singlemarkingpicker logic * magic mirror window (varying pieces of it, mostly client-oriented) * removes some imports, gives MagicMirror a BUI class (not filled in yet) * populates magic mirror BUI functionality / window callbacks * fixes up some errors in humanoidprofileeditor * changes to SingleMarkingPicker SingleMarkingPicker now accepts a List<Marking>, species, and total possible markings available in that marking category * fixes up hair pickers on humanoid profile editor * fixes the errors in markingpicker * markingsystem is now gone * fixes a bunch of build errors * so that's why i did it like that * namespace issues, adds robustxamlloader to singlemarkingpicker * another robustxamlloader * human, lizard sprites/points * prototype fixes, deletion of old spriteaccessory * component registration, fixes dwarf skin toning no, 'ReptilianToned' does not exist * removes component registration from abstract humanoid component * visualizer data now cloneable * serialize for visualizer key * zero-count edge case * missing semi-colon moment * setspecies in humanoidsystem * ensures that default markings, if empty, will cause ensuredefault to skip over that given category * tryadd instead of add * whoops * diff and apply should properly apply markings now * always ensure default, fixes double load for player spawning * apply skin color now sets the skin color property in humanoidcomponent * removes sprite from a few species prototypes * sprite changes for specific base layers based on humanoid sex * layer ordering fix, and a missing base layer should now disallow markings on that layer * anymarking base layer, adds the right leg/foot for humans * loading a profile will now clear all markings on that humanoid * adds missing layers for humans * separates species.yml into respective species prototype files * ensures that if layer visibility was changed, all markings have to be reapplied * server-side enforcement of hiding hair (and other head-related markings) when equipping things that hide hair * slime fix, clothingsystem now dictates layer visibility server side * sussy * layer settings should now ensure a marking should match the skin tone * whoops * skincolor static class and functions in UI * skin color validation in humanoidcharacterappearance * markingpicker now shows only the markings for the selected category in used * getter for slot in singlemarkingpicker now ensures slot is 0 if markings exists * FilterSpecies no longer attempts to do removal while iterating * expands for SingleMarkingPicker * humanoid base dummy has blank layers now (and snout/tail/headside/headtop) * fixes an issue with visualizer system if the marking count was different but the markings themselves were (somewhat) the same * whoops * adds edge case handlers for count differences in humanoid markings * preview now loads profile instead of directly setting appearance * moves marking set loading to update controls * clones a marking set in markingpicker by using the deep clone constructor * whoops (deep cloning a marking now copies the marking id) * adds replace function for markingset * points should now update after the markings are remove/added * merging base layer sprites into a humanoid should now clear them before merging * sets dirty range start to count only if the dirty range start was never set above 0 * fixes up some issues with singlemarkingpicker * color selector sliders in single marking picker should now expand * hair from hair pickers should now apply in profile loading (client-side) * category in singlemarkingpicker now sets the private category variable * slot selector should now populate * single marking picker buttons now have text, also shows the category name over all user-clickable elements * removes a comment * removing hair slots now sets it to bald, defaults to zero used slots if current hair is bald on hair/facial hair * random skin color, eye color * populate colors now checks if the marking count is greater than zero in singlemarkingpicker * hair/facial hair pickers now just get the first possible hair from the respective species list * different approach to random skin color * oh, that's why it wasn't working * randomize everything now just updates every single control * selecting a new marking in SingleMarkingPicker should attempt to copy over old colors, populate list now uses cache, * markingmanager now uses OnlyWhitelisted to populate by category and species * filterspecies now uses onlyWhitelist to filter markings based on whitelist or not * oops * ui fix for singlemarkingpicker, ensures that cache is not null if it is null when populatelist is called * order of operations for the horizontal expand for add/remove * hair pickers should now update when you add/remove the hair slot * fixes variable naming error in character appearance * loc string fix in singlemarkingpicker * lizards, vox now have onlyWhitelist, vox restriction for hair/facialhairs * having zero possible hairs should no longer cause an exception in randomization * setting species should now update hair pickers * ignore categories for marking picker * and a clear as well for the category button * places that functionality in its own function instead * adds eye base sprite, vox now also have their own custom eye sprites * loading a profile client-side should do FilterSpecies for markings now * client-side load profile does filter species after adding in the hairs now * magic mirror * callbacks now call the callback instead of adding it on construct * whoops * in removemarking too * adds missing synchronize calls * comments out an updateinterface call in magic mirror * magic mirror window title, minimum sizing * fixes minsize, adds warning for players who try to set their hair for species that have no hair * removes spaces in xaml * namespace changes/organization * whoopsie (merge conflicts) * re-enables identity from humanoid component * damagevisuals now uses the enum given to it instead of the layerstate given on that layer tied to the enum * removes commas from json * changes to visuals system so the change is consistent * chest * reptilian * visualizer system now handles body sprite setting/coloration, similar to how characterappearance did it not a big fan of this * adds a check in applybasesprites * adding/removing parts should now make them invisible on a humanoid * body part removal/adding now enumerates over sublayers instead * synchro now runs in bodycomponent startup * parts instead of slots * humanoidcompnent check * switches from rsi to actualrsi * removes all the body stuff (too slow) * cleans up resolves from humanoid visualizer system * merging sprites now checks if the base sprites have been modified or not (through things like species changes, or custom base sprite changes) * not forgetting that one again * merging now returns an actual dirty value * replaces the sequenceequal with a more accurate solution * permanent layers, layer visibility on add/remove part in body * should send all hidden layers over now * isdirty in visualizer system for base layers * isdirty checks count as well * ok, IsDirty should now set the base layers if the merged sprites are different * equals override in HumanoidSpritePrototypes.cs temporary until record prototypes :heck: * makes fields readonly, equates IDs instead * adds forced markings through marking picker * forced in humanoidsystem api, ignorespecies in markingpicker * marking bui * makes that serializable as well * ignore species/forced toggles now work * adds icon to modifier verb, interface and keys to humanoid bases * needs the actual enum value to open, no? * makes the key the actual key * actions now propagate upwards * ignore species when set now repopulates markingpicker * modifiable base layers in the markings window * oops! * layout changes * info box should now appear * adds ignorespecies for marking picker, collapsible for base layer section of appearance modification window * collapsible layout moment * if base layers have changed, all markings are now dirty (and if a base layer is missing, the marking is still 'applied' but it's now just invisible * small change to marking visibility * small changes to modifier UI * markings now match skin on zombification * zombie stuff * makes the line edit in marking modifier window more obvious * disables vox on round start * horizontal expand on the single label in base layer modifiers * humanoid profiles in prototypes * randomhumanoidappearance won't work if the humanoid has a profile already stored * removes unused code * documentation in humanoidsystem server-side * documentation in shared/client * whoops * converts accessory into marking in locale files (also adds marking loc string into single marking picker) * be gone, shared humanoid appearance system from the last upstream merge * species ignore on randomization (defaults to no ignored species) * more upstream merge parts that bypassed any errors before merge * addresses review (also just adds typeserializers in some places) * submodule moment * upstream merge issues
This commit is contained in:
40
Content.Client/Humanoid/EyeColorPicker.cs
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40
Content.Client/Humanoid/EyeColorPicker.cs
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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namespace Content.Client.Humanoid;
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public sealed class EyeColorPicker : Control
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{
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public event Action<Color>? OnEyeColorPicked;
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private readonly ColorSelectorSliders _colorSelectors;
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private Color _lastColor;
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public void SetData(Color color)
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{
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_lastColor = color;
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_colorSelectors.Color = color;
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}
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public EyeColorPicker()
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{
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var vBox = new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Vertical
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};
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AddChild(vBox);
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vBox.AddChild(_colorSelectors = new ColorSelectorSliders());
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_colorSelectors.OnColorChanged += ColorValueChanged;
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}
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private void ColorValueChanged(Color newColor)
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{
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OnEyeColorPicked?.Invoke(newColor);
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_lastColor = newColor;
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}
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}
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15
Content.Client/Humanoid/HumanoidComponent.cs
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15
Content.Client/Humanoid/HumanoidComponent.cs
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Humanoid.Prototypes;
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namespace Content.Client.Humanoid;
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[RegisterComponent]
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public sealed class HumanoidComponent : SharedHumanoidComponent
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{
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[ViewVariables] public List<Marking> CurrentMarkings = new();
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public Dictionary<HumanoidVisualLayers, HumanoidSpeciesSpriteLayer> BaseLayers = new();
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public string LastSpecies = default!;
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}
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@@ -0,0 +1,62 @@
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Robust.Client.GameObjects;
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namespace Content.Client.Humanoid;
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// Marking BUI.
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// Do not use this in any non-privileged instance. This just replaces an entire marking set
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// with the set sent over.
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public sealed class HumanoidMarkingModifierBoundUserInterface : BoundUserInterface
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{
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public HumanoidMarkingModifierBoundUserInterface(ClientUserInterfaceComponent owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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private HumanoidMarkingModifierWindow? _window;
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protected override void Open()
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{
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base.Open();
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_window = new();
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_window.OnClose += Close;
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_window.OnMarkingAdded += SendMarkingSet;
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_window.OnMarkingRemoved += SendMarkingSet;
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_window.OnMarkingColorChange += SendMarkingSetNoResend;
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_window.OnMarkingRankChange += SendMarkingSet;
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_window.OnLayerInfoModified += SendBaseLayer;
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_window.OpenCenteredLeft();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (_window == null || state is not HumanoidMarkingModifierState cast)
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{
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return;
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}
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_window.SetState(cast.MarkingSet, cast.Species, cast.SkinColor, cast.CustomBaseLayers);
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}
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private void SendMarkingSet(MarkingSet set)
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{
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SendMessage(new HumanoidMarkingModifierMarkingSetMessage(set, true));
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}
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private void SendMarkingSetNoResend(MarkingSet set)
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{
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SendMessage(new HumanoidMarkingModifierMarkingSetMessage(set, false));
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}
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private void SendBaseLayer(HumanoidVisualLayers layer, CustomBaseLayerInfo? info)
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{
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SendMessage(new HumanoidMarkingModifierBaseLayersSetMessage(layer, info, true));
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}
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}
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18
Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml
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18
Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml
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@@ -0,0 +1,18 @@
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<DefaultWindow xmlns="https://spacestation14.io"
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xmlns:humanoid="clr-namespace:Content.Client.Humanoid">
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<ScrollContainer MinHeight="500" MinWidth="700">
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<BoxContainer Orientation="Vertical" HorizontalExpand="True">
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<humanoid:MarkingPicker Name="MarkingPickerWidget" />
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<BoxContainer>
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<CheckBox Name="MarkingForced" Text="Force" Pressed="True" />
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<CheckBox Name="MarkingIgnoreSpecies" Text="Ignore Species" Pressed="True" />
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</BoxContainer>
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<Collapsible Orientation="Vertical" HorizontalExpand="True">
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<CollapsibleHeading Title="Base layers" />
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<CollapsibleBody HorizontalExpand="True">
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<BoxContainer Name="BaseLayersContainer" Orientation="Vertical" HorizontalExpand="True" />
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</CollapsibleBody>
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</Collapsible>
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</BoxContainer>
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</ScrollContainer>
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</DefaultWindow>
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138
Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml.cs
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138
Content.Client/Humanoid/HumanoidMarkingModifierWindow.xaml.cs
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@@ -0,0 +1,138 @@
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Humanoid;
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// hack for a panel that modifies an entity's markings on demand
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[GenerateTypedNameReferences]
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public sealed partial class HumanoidMarkingModifierWindow : DefaultWindow
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{
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public Action<MarkingSet>? OnMarkingAdded;
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public Action<MarkingSet>? OnMarkingRemoved;
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public Action<MarkingSet>? OnMarkingColorChange;
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public Action<MarkingSet>? OnMarkingRankChange;
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public Action<HumanoidVisualLayers, CustomBaseLayerInfo?>? OnLayerInfoModified;
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private readonly Dictionary<HumanoidVisualLayers, HumanoidBaseLayerModifier> _modifiers = new();
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public HumanoidMarkingModifierWindow()
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{
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RobustXamlLoader.Load(this);
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foreach (var layer in Enum.GetValues<HumanoidVisualLayers>())
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{
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var modifier = new HumanoidBaseLayerModifier(layer);
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BaseLayersContainer.AddChild(modifier);
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_modifiers.Add(layer, modifier);
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modifier.OnStateChanged += delegate
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{
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OnLayerInfoModified!(
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layer,
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modifier.Enabled
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? new CustomBaseLayerInfo(modifier.State, modifier.Color)
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: null);
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};
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}
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MarkingPickerWidget.OnMarkingAdded += set => OnMarkingAdded!(set);
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MarkingPickerWidget.OnMarkingRemoved += set => OnMarkingRemoved!(set);
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MarkingPickerWidget.OnMarkingColorChange += set => OnMarkingColorChange!(set);
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MarkingPickerWidget.OnMarkingRankChange += set => OnMarkingRankChange!(set);
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MarkingForced.OnToggled += args => MarkingPickerWidget.Forced = args.Pressed;
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MarkingIgnoreSpecies.OnToggled += args => MarkingPickerWidget.Forced = args.Pressed;
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MarkingPickerWidget.Forced = MarkingForced.Pressed;
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MarkingPickerWidget.IgnoreSpecies = MarkingForced.Pressed;
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}
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public void SetState(MarkingSet markings, string species, Color skinColor, Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo> info)
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{
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MarkingPickerWidget.SetData(markings, species, skinColor);
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foreach (var (layer, modifier) in _modifiers)
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{
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if (!info.TryGetValue(layer, out var layerInfo))
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{
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modifier.SetState(false, string.Empty, Color.White);
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continue;
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}
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modifier.SetState(true, layerInfo.ID, layerInfo.Color);
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}
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}
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private sealed class HumanoidBaseLayerModifier : BoxContainer
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{
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private CheckBox _enable;
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private LineEdit _lineEdit;
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private ColorSelectorSliders _colorSliders;
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private BoxContainer _infoBox;
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public bool Enabled => _enable.Pressed;
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public string State => _lineEdit.Text;
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public Color Color => _colorSliders.Color;
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public Action? OnStateChanged;
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public HumanoidBaseLayerModifier(HumanoidVisualLayers layer)
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{
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HorizontalExpand = true;
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Orientation = LayoutOrientation.Vertical;
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var labelBox = new BoxContainer
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{
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MinWidth = 250,
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HorizontalExpand = true
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};
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AddChild(labelBox);
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labelBox.AddChild(new Label
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{
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HorizontalExpand = true,
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Text = layer.ToString()
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});
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_enable = new CheckBox
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{
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Text = "Enable",
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HorizontalAlignment = HAlignment.Right
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};
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labelBox.AddChild(_enable);
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_infoBox = new BoxContainer
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{
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Orientation = LayoutOrientation.Vertical,
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Visible = false
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};
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_enable.OnToggled += args =>
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{
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_infoBox.Visible = args.Pressed;
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OnStateChanged!();
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};
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var lineEditBox = new BoxContainer();
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lineEditBox.AddChild(new Label { Text = "Prototype id: "});
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_lineEdit = new();
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_lineEdit.OnTextEntered += args => OnStateChanged!();
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lineEditBox.AddChild(_lineEdit);
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_infoBox.AddChild(lineEditBox);
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_colorSliders = new();
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_colorSliders.OnColorChanged += color => OnStateChanged!();
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_infoBox.AddChild(_colorSliders);
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AddChild(_infoBox);
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}
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public void SetState(bool enabled, string state, Color color)
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{
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_enable.Pressed = enabled;
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_infoBox.Visible = enabled;
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_lineEdit.Text = state;
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_colorSliders.Color = color;
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}
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}
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}
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63
Content.Client/Humanoid/HumanoidSystem.cs
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63
Content.Client/Humanoid/HumanoidSystem.cs
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@@ -0,0 +1,63 @@
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using System.Linq;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Preferences;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Humanoid;
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public sealed class HumanoidSystem : SharedHumanoidSystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly MarkingManager _markingManager = default!;
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/// <summary>
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/// Loads a profile directly into a humanoid.
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/// </summary>
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/// <param name="uid">The humanoid entity's UID</param>
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/// <param name="profile">The profile to load.</param>
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/// <param name="humanoid">The humanoid entity's humanoid component.</param>
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/// <remarks>
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/// This should not be used if the entity is owned by the server. The server will otherwise
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/// override this with the appearance data it sends over.
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/// </remarks>
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public void LoadProfile(EntityUid uid, HumanoidCharacterProfile profile, HumanoidComponent? humanoid = null)
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{
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if (!Resolve(uid, ref humanoid))
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{
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return;
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}
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humanoid.Species = profile.Species;
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var customBaseLayers = new Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo>
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{
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[HumanoidVisualLayers.Eyes] = new CustomBaseLayerInfo(string.Empty, profile.Appearance.EyeColor)
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};
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var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(profile.Species);
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var markings = new MarkingSet(profile.Appearance.Markings, speciesPrototype.MarkingPoints, _markingManager,
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_prototypeManager);
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markings.EnsureDefault(profile.Appearance.SkinColor, _markingManager);
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// legacy: remove in the future?
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markings.RemoveCategory(MarkingCategories.Hair);
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markings.RemoveCategory(MarkingCategories.FacialHair);
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var hair = new Marking(profile.Appearance.HairStyleId, new[] { profile.Appearance.HairColor });
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markings.AddBack(MarkingCategories.Hair, hair);
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var facialHair = new Marking(profile.Appearance.FacialHairStyleId,
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new[] { profile.Appearance.FacialHairColor });
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markings.AddBack(MarkingCategories.FacialHair, facialHair);
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||||
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||||
markings.FilterSpecies(profile.Species, _markingManager, _prototypeManager);
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||||
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SetAppearance(uid,
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profile.Species,
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customBaseLayers,
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profile.Appearance.SkinColor,
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new(), // doesn't exist yet
|
||||
markings.GetForwardEnumerator().ToList());
|
||||
}
|
||||
}
|
||||
447
Content.Client/Humanoid/HumanoidVisualizerSystem.cs
Normal file
447
Content.Client/Humanoid/HumanoidVisualizerSystem.cs
Normal file
@@ -0,0 +1,447 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
public sealed class HumanoidVisualizerSystem : VisualizerSystem<HumanoidComponent>
|
||||
{
|
||||
[Dependency] private IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private MarkingManager _markingManager = default!;
|
||||
|
||||
protected override void OnAppearanceChange(EntityUid uid, HumanoidComponent component, ref AppearanceChangeEvent args)
|
||||
{
|
||||
base.OnAppearanceChange(uid, component, ref args);
|
||||
|
||||
if (args.Sprite == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!args.AppearanceData.TryGetValue(HumanoidVisualizerKey.Key, out var dataRaw)
|
||||
|| dataRaw is not HumanoidVisualizerData data)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_prototypeManager.TryIndex(data.Species, out SpeciesPrototype? speciesProto)
|
||||
|| !_prototypeManager.TryIndex(speciesProto.SpriteSet, out HumanoidSpeciesBaseSpritesPrototype? baseSprites))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool dirty;
|
||||
if (data.CustomBaseLayerInfo.Count != 0)
|
||||
{
|
||||
dirty = MergeCustomBaseSprites(uid, baseSprites.Sprites, data.CustomBaseLayerInfo, component);
|
||||
}
|
||||
else
|
||||
{
|
||||
dirty = MergeCustomBaseSprites(uid, baseSprites.Sprites, null, component);
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
ApplyBaseSprites(uid, component, args.Sprite);
|
||||
ApplySkinColor(uid, data.SkinColor, component, args.Sprite);
|
||||
}
|
||||
|
||||
if (data.CustomBaseLayerInfo.Count != 0)
|
||||
{
|
||||
foreach (var (layer, info) in data.CustomBaseLayerInfo)
|
||||
{
|
||||
SetBaseLayerColor(uid, layer, info.Color, args.Sprite);
|
||||
}
|
||||
}
|
||||
|
||||
var layerVis = data.LayerVisibility.ToHashSet();
|
||||
dirty |= ReplaceHiddenLayers(uid, layerVis, component, args.Sprite);
|
||||
|
||||
DiffAndApplyMarkings(uid, data.Markings, dirty, component, args.Sprite);
|
||||
}
|
||||
|
||||
private bool ReplaceHiddenLayers(EntityUid uid, HashSet<HumanoidVisualLayers> hiddenLayers,
|
||||
HumanoidComponent humanoid, SpriteComponent sprite)
|
||||
{
|
||||
if (hiddenLayers.SetEquals(humanoid.HiddenLayers))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
SetSpriteVisibility(uid, hiddenLayers, false, sprite);
|
||||
|
||||
humanoid.HiddenLayers.ExceptWith(hiddenLayers);
|
||||
|
||||
SetSpriteVisibility(uid, humanoid.HiddenLayers, true, sprite);
|
||||
|
||||
humanoid.HiddenLayers.Clear();
|
||||
humanoid.HiddenLayers.UnionWith(hiddenLayers);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SetSpriteVisibility(EntityUid uid, HashSet<HumanoidVisualLayers> layers, bool visibility, SpriteComponent sprite)
|
||||
{
|
||||
foreach (var layer in layers)
|
||||
{
|
||||
if (!sprite.LayerMapTryGet(layer, out var index))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
sprite[index].Visible = visibility;
|
||||
}
|
||||
}
|
||||
|
||||
private void DiffAndApplyMarkings(EntityUid uid,
|
||||
List<Marking> newMarkings,
|
||||
bool layersDirty,
|
||||
HumanoidComponent humanoid,
|
||||
SpriteComponent sprite)
|
||||
{
|
||||
// skip this entire thing if both sets are empty
|
||||
if (humanoid.CurrentMarkings.Count == 0 && newMarkings.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var dirtyMarkings = new List<int>();
|
||||
var dirtyRangeStart = humanoid.CurrentMarkings.Count == 0 ? 0 : -1;
|
||||
|
||||
// edge cases:
|
||||
// humanoid.CurrentMarkings < newMarkings.Count
|
||||
// - check if count matches this condition before diffing
|
||||
// - if count is unequal, set dirty range to start from humanoid.CurrentMarkings.Count
|
||||
// humanoid.CurrentMarkings > newMarkings.Count, no dirty markings
|
||||
// - break count upon meeting this condition
|
||||
// - clear markings from newMarkings.Count to humanoid.CurrentMarkings.Count - newMarkings.Count
|
||||
|
||||
for (var i = 0; i < humanoid.CurrentMarkings.Count; i++)
|
||||
{
|
||||
// if we've reached the end of the new set of markings,
|
||||
// then that means it's time to finish
|
||||
if (newMarkings.Count == i)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// if the marking is different here, set the range start to i and break, we need
|
||||
// to rebuild all markings starting from i
|
||||
if (humanoid.CurrentMarkings[i].MarkingId != newMarkings[i].MarkingId)
|
||||
{
|
||||
dirtyRangeStart = i;
|
||||
break;
|
||||
}
|
||||
|
||||
// otherwise, we add the current marking to dirtyMarkings if it has different
|
||||
// settings
|
||||
// however: if the hidden layers are set to dirty, then we need to
|
||||
// instead just add every single marking, since we don't know ahead of time
|
||||
// where these markings go
|
||||
if (humanoid.CurrentMarkings[i] != newMarkings[i] || layersDirty)
|
||||
{
|
||||
dirtyMarkings.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var i in dirtyMarkings)
|
||||
{
|
||||
if (!_markingManager.TryGetMarking(newMarkings[i], out var dirtyMarking))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ApplyMarking(uid, dirtyMarking, newMarkings[i].MarkingColors, newMarkings[i].Visible, humanoid, sprite);
|
||||
}
|
||||
|
||||
if (humanoid.CurrentMarkings.Count < newMarkings.Count && dirtyRangeStart < 0)
|
||||
{
|
||||
dirtyRangeStart = humanoid.CurrentMarkings.Count;
|
||||
}
|
||||
|
||||
if (dirtyRangeStart >= 0)
|
||||
{
|
||||
var range = newMarkings.GetRange(dirtyRangeStart, newMarkings.Count - dirtyRangeStart);
|
||||
|
||||
if (humanoid.CurrentMarkings.Count > 0)
|
||||
{
|
||||
var oldRange = humanoid.CurrentMarkings.GetRange(dirtyRangeStart, humanoid.CurrentMarkings.Count - dirtyRangeStart);
|
||||
ClearMarkings(uid, oldRange, humanoid, sprite);
|
||||
}
|
||||
|
||||
ApplyMarkings(uid, range, humanoid, sprite);
|
||||
}
|
||||
else if (humanoid.CurrentMarkings.Count != newMarkings.Count)
|
||||
{
|
||||
if (newMarkings.Count == 0)
|
||||
{
|
||||
ClearAllMarkings(uid, humanoid, sprite);
|
||||
}
|
||||
else if (humanoid.CurrentMarkings.Count > newMarkings.Count)
|
||||
{
|
||||
var rangeStart = newMarkings.Count;
|
||||
var rangeCount = humanoid.CurrentMarkings.Count - newMarkings.Count;
|
||||
var range = humanoid.CurrentMarkings.GetRange(rangeStart, rangeCount);
|
||||
|
||||
ClearMarkings(uid, range, humanoid, sprite);
|
||||
}
|
||||
}
|
||||
|
||||
if (dirtyMarkings.Count > 0 || dirtyRangeStart >= 0 || humanoid.CurrentMarkings.Count != newMarkings.Count)
|
||||
{
|
||||
humanoid.CurrentMarkings = newMarkings;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearAllMarkings(EntityUid uid, HumanoidComponent humanoid,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
ClearMarkings(uid, humanoid.CurrentMarkings, humanoid, spriteComp);
|
||||
}
|
||||
|
||||
private void ClearMarkings(EntityUid uid, List<Marking> markings, HumanoidComponent humanoid,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
foreach (var marking in markings)
|
||||
{
|
||||
RemoveMarking(uid, marking, spriteComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void RemoveMarking(EntityUid uid, Marking marking,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
if (!_markingManager.TryGetMarking(marking, out var prototype))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var sprite in prototype.Sprites)
|
||||
{
|
||||
if (sprite is not SpriteSpecifier.Rsi rsi)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var layerId = $"{marking.MarkingId}-{rsi.RsiState}";
|
||||
if (!spriteComp.LayerMapTryGet(layerId, out var index))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
spriteComp.LayerMapRemove(layerId);
|
||||
spriteComp.RemoveLayer(index);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyMarkings(EntityUid uid,
|
||||
List<Marking> markings,
|
||||
HumanoidComponent humanoid,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
foreach (var marking in new ReverseMarkingEnumerator(markings))
|
||||
{
|
||||
if (!_markingManager.TryGetMarking(marking, out var markingPrototype))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ApplyMarking(uid, markingPrototype, marking.MarkingColors, marking.Visible, humanoid, spriteComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyMarking(EntityUid uid,
|
||||
MarkingPrototype markingPrototype,
|
||||
IReadOnlyList<Color>? colors,
|
||||
bool visible,
|
||||
HumanoidComponent humanoid,
|
||||
SpriteComponent sprite)
|
||||
{
|
||||
if (!sprite.LayerMapTryGet(markingPrototype.BodyPart, out int targetLayer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
visible &= !humanoid.HiddenLayers.Contains(markingPrototype.BodyPart);
|
||||
visible &= humanoid.BaseLayers.TryGetValue(markingPrototype.BodyPart, out var setting)
|
||||
&& setting.AllowsMarkings;
|
||||
|
||||
for (var j = 0; j < markingPrototype.Sprites.Count; j++)
|
||||
{
|
||||
if (markingPrototype.Sprites[j] is not SpriteSpecifier.Rsi rsi)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var layerId = $"{markingPrototype.ID}-{rsi.RsiState}";
|
||||
|
||||
if (!sprite.LayerMapTryGet(layerId, out _))
|
||||
{
|
||||
var layer = sprite.AddLayer(markingPrototype.Sprites[j], targetLayer + j + 1);
|
||||
sprite.LayerMapSet(layerId, layer);
|
||||
sprite.LayerSetSprite(layerId, rsi);
|
||||
}
|
||||
|
||||
sprite.LayerSetVisible(layerId, visible);
|
||||
|
||||
if (!visible || setting == null) // this is kinda implied
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (markingPrototype.FollowSkinColor || colors == null || setting.MarkingsMatchSkin)
|
||||
{
|
||||
var skinColor = humanoid.SkinColor;
|
||||
skinColor.A = setting.LayerAlpha;
|
||||
|
||||
sprite.LayerSetColor(layerId, skinColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite.LayerSetColor(layerId, colors[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplySkinColor(EntityUid uid,
|
||||
Color skinColor,
|
||||
HumanoidComponent humanoid,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
humanoid.SkinColor = skinColor;
|
||||
|
||||
foreach (var (layer, spriteInfo) in humanoid.BaseLayers)
|
||||
{
|
||||
if (!spriteInfo.MatchSkin)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var color = skinColor;
|
||||
color.A = spriteInfo.LayerAlpha;
|
||||
|
||||
SetBaseLayerColor(uid, layer, color, spriteComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetBaseLayerColor(EntityUid uid, HumanoidVisualLayers layer, Color color,
|
||||
SpriteComponent sprite)
|
||||
{
|
||||
if (!sprite.LayerMapTryGet(layer, out var index))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
sprite[index].Color = color;
|
||||
}
|
||||
|
||||
private bool MergeCustomBaseSprites(EntityUid uid, Dictionary<HumanoidVisualLayers, string> baseSprites,
|
||||
Dictionary<HumanoidVisualLayers, CustomBaseLayerInfo>? customBaseSprites,
|
||||
HumanoidComponent humanoid)
|
||||
{
|
||||
var newBaseLayers = new Dictionary<HumanoidVisualLayers, HumanoidSpeciesSpriteLayer>();
|
||||
|
||||
foreach (var (key, id) in baseSprites)
|
||||
{
|
||||
var sexMorph = humanoid.Sex switch
|
||||
{
|
||||
Sex.Male when HumanoidVisualLayersExtension.HasSexMorph(key) => $"{id}Male",
|
||||
Sex.Female when HumanoidVisualLayersExtension.HasSexMorph(key) => $"{id}Female",
|
||||
_ => id
|
||||
};
|
||||
|
||||
if (!_prototypeManager.TryIndex(sexMorph, out HumanoidSpeciesSpriteLayer? baseLayer))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!newBaseLayers.TryAdd(key, baseLayer))
|
||||
{
|
||||
newBaseLayers[key] = baseLayer;
|
||||
}
|
||||
}
|
||||
|
||||
if (customBaseSprites == null)
|
||||
{
|
||||
return IsDirty(newBaseLayers);
|
||||
}
|
||||
|
||||
foreach (var (key, info) in customBaseSprites)
|
||||
{
|
||||
if (!_prototypeManager.TryIndex(info.ID, out HumanoidSpeciesSpriteLayer? baseLayer))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!newBaseLayers.TryAdd(key, baseLayer))
|
||||
{
|
||||
newBaseLayers[key] = baseLayer;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsDirty(Dictionary<HumanoidVisualLayers, HumanoidSpeciesSpriteLayer> newBaseLayers)
|
||||
{
|
||||
var dirty = false;
|
||||
if (humanoid.BaseLayers.Count != newBaseLayers.Count)
|
||||
{
|
||||
dirty = true;
|
||||
humanoid.BaseLayers = newBaseLayers;
|
||||
return dirty;
|
||||
}
|
||||
|
||||
foreach (var (key, info) in humanoid.BaseLayers)
|
||||
{
|
||||
if (!newBaseLayers.TryGetValue(key, out var newInfo))
|
||||
{
|
||||
dirty = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (info.ID != newInfo.ID)
|
||||
{
|
||||
dirty = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
humanoid.BaseLayers = newBaseLayers;
|
||||
}
|
||||
|
||||
return dirty;
|
||||
}
|
||||
|
||||
return IsDirty(newBaseLayers);
|
||||
}
|
||||
|
||||
private void ApplyBaseSprites(EntityUid uid,
|
||||
HumanoidComponent humanoid,
|
||||
SpriteComponent spriteComp)
|
||||
{
|
||||
foreach (var (layer, spriteInfo) in humanoid.BaseLayers)
|
||||
{
|
||||
if (spriteInfo.BaseSprite != null && spriteComp.LayerMapTryGet(layer, out var index))
|
||||
{
|
||||
switch (spriteInfo.BaseSprite)
|
||||
{
|
||||
case SpriteSpecifier.Rsi rsi:
|
||||
spriteComp.LayerSetRSI(index, rsi.RsiPath);
|
||||
spriteComp.LayerSetState(index, rsi.RsiState);
|
||||
break;
|
||||
case SpriteSpecifier.Texture texture:
|
||||
spriteComp.LayerSetTexture(index, texture.TexturePath);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
28
Content.Client/Humanoid/MarkingPicker.xaml
Normal file
28
Content.Client/Humanoid/MarkingPicker.xaml
Normal file
@@ -0,0 +1,28 @@
|
||||
<Control xmlns="https://spacestation14.io">
|
||||
<!-- Primary container -->
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
|
||||
<!-- Marking lists -->
|
||||
<BoxContainer Orientation="Horizontal" SeparationOverride="5" HorizontalExpand="True">
|
||||
<!-- Unused markings -->
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
|
||||
<Label Text="{Loc 'markings-unused'}" />
|
||||
<OptionButton Name="CMarkingCategoryButton" />
|
||||
<ItemList Name="CMarkingsUnused" VerticalExpand="True" MinSize="300 250" />
|
||||
<Label Name="CMarkingPoints" Text="uwu" />
|
||||
<Button Name="CMarkingAdd" Text="{Loc 'markings-add'}" />
|
||||
</BoxContainer>
|
||||
<!-- Used markings -->
|
||||
<BoxContainer Orientation="Vertical" HorizontalExpand="True">
|
||||
<Label Text="{Loc 'markings-used'}" />
|
||||
<ItemList Name="CMarkingsUsed" VerticalExpand="True" MinSize="300 250" />
|
||||
<BoxContainer Orientation="Horizontal" SeparationOverride="5">
|
||||
<Button Name="CMarkingRankUp" Text="{Loc 'markings-rank-up'}" HorizontalExpand="True" />
|
||||
<Button Name="CMarkingRankDown" Text="{Loc 'markings-rank-down'}" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<Button Name="CMarkingRemove" Text="{Loc 'markings-remove'}" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
<!-- Colors -->
|
||||
<BoxContainer Name="CMarkingColors" Orientation="Vertical" Visible="False" />
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
463
Content.Client/Humanoid/MarkingPicker.xaml.cs
Normal file
463
Content.Client/Humanoid/MarkingPicker.xaml.cs
Normal file
@@ -0,0 +1,463 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Content.Shared.Humanoid.Prototypes;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.Utility;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Utility;
|
||||
using static Robust.Client.UserInterface.Controls.BoxContainer;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class MarkingPicker : Control
|
||||
{
|
||||
[Dependency] private readonly MarkingManager _markingManager = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public Action<MarkingSet>? OnMarkingAdded;
|
||||
public Action<MarkingSet>? OnMarkingRemoved;
|
||||
public Action<MarkingSet>? OnMarkingColorChange;
|
||||
public Action<MarkingSet>? OnMarkingRankChange;
|
||||
|
||||
private List<Color> _currentMarkingColors = new();
|
||||
|
||||
private ItemList.Item? _selectedMarking;
|
||||
private ItemList.Item? _selectedUnusedMarking;
|
||||
private MarkingCategories _selectedMarkingCategory = MarkingCategories.Chest;
|
||||
|
||||
private MarkingSet _currentMarkings = new();
|
||||
|
||||
private List<MarkingCategories> _markingCategories = Enum.GetValues<MarkingCategories>().ToList();
|
||||
|
||||
private string _currentSpecies = SharedHumanoidSystem.DefaultSpecies;
|
||||
public Color CurrentSkinColor = Color.White;
|
||||
|
||||
private readonly HashSet<MarkingCategories> _ignoreCategories = new();
|
||||
|
||||
public string IgnoreCategories
|
||||
{
|
||||
get => string.Join(',', _ignoreCategories);
|
||||
set
|
||||
{
|
||||
_ignoreCategories.Clear();
|
||||
var split = value.Split(',');
|
||||
foreach (var category in split)
|
||||
{
|
||||
if (!Enum.TryParse(category, out MarkingCategories categoryParse))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_ignoreCategories.Add(categoryParse);
|
||||
}
|
||||
|
||||
SetupCategoryButtons();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Forced { get; set; }
|
||||
|
||||
private bool _ignoreSpecies;
|
||||
|
||||
public bool IgnoreSpecies
|
||||
{
|
||||
get => _ignoreSpecies;
|
||||
set
|
||||
{
|
||||
_ignoreSpecies = value;
|
||||
Populate();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(List<Marking> newMarkings, string species, Color skinColor)
|
||||
{
|
||||
var pointsProto = _prototypeManager
|
||||
.Index<SpeciesPrototype>(species).MarkingPoints;
|
||||
_currentMarkings = new(newMarkings, pointsProto, _markingManager);
|
||||
|
||||
if (!IgnoreSpecies)
|
||||
{
|
||||
_currentMarkings.FilterSpecies(species); // should be validated server-side but it can't hurt
|
||||
}
|
||||
|
||||
_currentSpecies = species;
|
||||
CurrentSkinColor = skinColor;
|
||||
|
||||
Populate();
|
||||
PopulateUsed();
|
||||
}
|
||||
|
||||
public void SetData(MarkingSet set, string species, Color skinColor)
|
||||
{
|
||||
_currentMarkings = set;
|
||||
|
||||
if (!IgnoreSpecies)
|
||||
{
|
||||
_currentMarkings.FilterSpecies(species); // should be validated server-side but it can't hurt
|
||||
}
|
||||
|
||||
_currentSpecies = species;
|
||||
CurrentSkinColor = skinColor;
|
||||
|
||||
Populate();
|
||||
PopulateUsed();
|
||||
}
|
||||
|
||||
public void SetSkinColor(Color color) => CurrentSkinColor = color;
|
||||
|
||||
public MarkingPicker()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
SetupCategoryButtons();
|
||||
CMarkingCategoryButton.OnItemSelected += OnCategoryChange;
|
||||
CMarkingsUnused.OnItemSelected += item =>
|
||||
_selectedUnusedMarking = CMarkingsUnused[item.ItemIndex];
|
||||
|
||||
CMarkingAdd.OnPressed += args =>
|
||||
MarkingAdd();
|
||||
|
||||
CMarkingsUsed.OnItemSelected += OnUsedMarkingSelected;
|
||||
|
||||
CMarkingRemove.OnPressed += args =>
|
||||
MarkingRemove();
|
||||
|
||||
CMarkingRankUp.OnPressed += _ => SwapMarkingUp();
|
||||
CMarkingRankDown.OnPressed += _ => SwapMarkingDown();
|
||||
}
|
||||
|
||||
private void SetupCategoryButtons()
|
||||
{
|
||||
CMarkingCategoryButton.Clear();
|
||||
for (var i = 0; i < _markingCategories.Count; i++)
|
||||
{
|
||||
if (_ignoreCategories.Contains(_markingCategories[i]))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
CMarkingCategoryButton.AddItem(Loc.GetString($"markings-category-{_markingCategories[i].ToString()}"), i);
|
||||
}
|
||||
CMarkingCategoryButton.SelectId(_markingCategories.IndexOf(_selectedMarkingCategory));
|
||||
}
|
||||
|
||||
private string GetMarkingName(MarkingPrototype marking) => Loc.GetString($"marking-{marking.ID}");
|
||||
|
||||
private List<string> GetMarkingStateNames(MarkingPrototype marking)
|
||||
{
|
||||
List<string> result = new();
|
||||
foreach (var markingState in marking.Sprites)
|
||||
{
|
||||
switch (markingState)
|
||||
{
|
||||
case SpriteSpecifier.Rsi rsi:
|
||||
result.Add(Loc.GetString($"marking-{marking.ID}-{rsi.RsiState}"));
|
||||
break;
|
||||
case SpriteSpecifier.Texture texture:
|
||||
result.Add(Loc.GetString($"marking-{marking.ID}-{texture.TexturePath.Filename}"));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void Populate()
|
||||
{
|
||||
CMarkingsUnused.Clear();
|
||||
_selectedUnusedMarking = null;
|
||||
|
||||
var markings = IgnoreSpecies
|
||||
? _markingManager.MarkingsByCategory(_selectedMarkingCategory)
|
||||
: _markingManager.MarkingsByCategoryAndSpecies(_selectedMarkingCategory, _currentSpecies);
|
||||
|
||||
foreach (var marking in markings.Values)
|
||||
{
|
||||
if (_currentMarkings.TryGetCategory(_selectedMarkingCategory, out var listing)
|
||||
&& listing.Contains(marking.AsMarking()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var item = CMarkingsUnused.AddItem($"{GetMarkingName(marking)}", marking.Sprites[0].Frame0());
|
||||
item.Metadata = marking;
|
||||
}
|
||||
|
||||
CMarkingPoints.Visible = _currentMarkings.PointsLeft(_selectedMarkingCategory) != -1;
|
||||
}
|
||||
|
||||
// Populate the used marking list. Returns a list of markings that weren't
|
||||
// valid to add to the marking list.
|
||||
public void PopulateUsed()
|
||||
{
|
||||
CMarkingsUsed.Clear();
|
||||
CMarkingColors.Visible = false;
|
||||
_selectedMarking = null;
|
||||
|
||||
if (!IgnoreSpecies)
|
||||
{
|
||||
_currentMarkings.FilterSpecies(_currentSpecies, _markingManager);
|
||||
}
|
||||
|
||||
// walk backwards through the list for visual purposes
|
||||
foreach (var marking in _currentMarkings.GetReverseEnumerator(_selectedMarkingCategory))
|
||||
{
|
||||
if (!_markingManager.TryGetMarking(marking, out var newMarking))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var text = Loc.GetString(marking.Forced ? "marking-used-forced" : "marking-used", ("marking-name", $"{GetMarkingName(newMarking)}"),
|
||||
("marking-category", Loc.GetString($"markings-category-{newMarking.MarkingCategory}")));
|
||||
|
||||
var _item = new ItemList.Item(CMarkingsUsed)
|
||||
{
|
||||
Text = text,
|
||||
Icon = newMarking.Sprites[0].Frame0(),
|
||||
Selectable = true,
|
||||
Metadata = newMarking,
|
||||
IconModulate = marking.MarkingColors[0]
|
||||
};
|
||||
|
||||
CMarkingsUsed.Add(_item);
|
||||
}
|
||||
|
||||
// since all the points have been processed, update the points visually
|
||||
UpdatePoints();
|
||||
}
|
||||
|
||||
private void SwapMarkingUp()
|
||||
{
|
||||
if (_selectedMarking == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var i = CMarkingsUsed.IndexOf(_selectedMarking);
|
||||
if (ShiftMarkingRank(i, -1))
|
||||
{
|
||||
OnMarkingRankChange?.Invoke(_currentMarkings);
|
||||
}
|
||||
}
|
||||
|
||||
private void SwapMarkingDown()
|
||||
{
|
||||
if (_selectedMarking == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var i = CMarkingsUsed.IndexOf(_selectedMarking);
|
||||
if (ShiftMarkingRank(i, 1))
|
||||
{
|
||||
OnMarkingRankChange?.Invoke(_currentMarkings);
|
||||
}
|
||||
}
|
||||
|
||||
private bool ShiftMarkingRank(int src, int places)
|
||||
{
|
||||
if (src + places >= CMarkingsUsed.Count || src + places < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var visualDest = src + places; // what it would visually look like
|
||||
var visualTemp = CMarkingsUsed[visualDest];
|
||||
CMarkingsUsed[visualDest] = CMarkingsUsed[src];
|
||||
CMarkingsUsed[src] = visualTemp;
|
||||
|
||||
switch (places)
|
||||
{
|
||||
// i.e., we're going down in rank
|
||||
case < 0:
|
||||
_currentMarkings.ShiftRankDownFromEnd(_selectedMarkingCategory, src);
|
||||
break;
|
||||
// i.e., we're going up in rank
|
||||
case > 0:
|
||||
_currentMarkings.ShiftRankUpFromEnd(_selectedMarkingCategory, src);
|
||||
break;
|
||||
// do nothing?
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// repopulate in case markings are restricted,
|
||||
// and also filter out any markings that are now invalid
|
||||
// attempt to preserve any existing markings as well:
|
||||
// it would be frustrating to otherwise have all markings
|
||||
// cleared, imo
|
||||
public void SetSpecies(string species)
|
||||
{
|
||||
_currentSpecies = species;
|
||||
var markingList = _currentMarkings.GetForwardEnumerator().ToList();
|
||||
|
||||
var speciesPrototype = _prototypeManager.Index<SpeciesPrototype>(species);
|
||||
|
||||
_currentMarkings = new(markingList, speciesPrototype.MarkingPoints, _markingManager, _prototypeManager);
|
||||
_currentMarkings.FilterSpecies(species);
|
||||
|
||||
Populate();
|
||||
PopulateUsed();
|
||||
}
|
||||
|
||||
private void UpdatePoints()
|
||||
{
|
||||
var count = _currentMarkings.PointsLeft(_selectedMarkingCategory);
|
||||
if (count > -1)
|
||||
{
|
||||
CMarkingPoints.Text = Loc.GetString("marking-points-remaining", ("points", count));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCategoryChange(OptionButton.ItemSelectedEventArgs category)
|
||||
{
|
||||
CMarkingCategoryButton.SelectId(category.Id);
|
||||
_selectedMarkingCategory = _markingCategories[category.Id];
|
||||
Populate();
|
||||
PopulateUsed();
|
||||
UpdatePoints();
|
||||
}
|
||||
|
||||
// TODO: This should be using ColorSelectorSliders once that's merged, so
|
||||
private void OnUsedMarkingSelected(ItemList.ItemListSelectedEventArgs item)
|
||||
{
|
||||
_selectedMarking = CMarkingsUsed[item.ItemIndex];
|
||||
var prototype = (MarkingPrototype) _selectedMarking.Metadata!;
|
||||
|
||||
if (prototype.FollowSkinColor)
|
||||
{
|
||||
CMarkingColors.Visible = false;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var stateNames = GetMarkingStateNames(prototype);
|
||||
_currentMarkingColors.Clear();
|
||||
CMarkingColors.DisposeAllChildren();
|
||||
List<ColorSelectorSliders> colorSliders = new();
|
||||
for (int i = 0; i < prototype.Sprites.Count; i++)
|
||||
{
|
||||
var colorContainer = new BoxContainer
|
||||
{
|
||||
Orientation = LayoutOrientation.Vertical,
|
||||
};
|
||||
|
||||
CMarkingColors.AddChild(colorContainer);
|
||||
|
||||
ColorSelectorSliders colorSelector = new ColorSelectorSliders();
|
||||
colorSliders.Add(colorSelector);
|
||||
|
||||
colorContainer.AddChild(new Label { Text = $"{stateNames[i]} color:" });
|
||||
colorContainer.AddChild(colorSelector);
|
||||
|
||||
var listing = _currentMarkings[_selectedMarkingCategory];
|
||||
|
||||
var currentColor = new Color(
|
||||
listing[listing.Count - 1 - item.ItemIndex].MarkingColors[i].RByte,
|
||||
listing[listing.Count - 1 - item.ItemIndex].MarkingColors[i].GByte,
|
||||
listing[listing.Count - 1 - item.ItemIndex].MarkingColors[i].BByte
|
||||
);
|
||||
colorSelector.Color = currentColor;
|
||||
_currentMarkingColors.Add(currentColor);
|
||||
var colorIndex = _currentMarkingColors.Count - 1;
|
||||
|
||||
Action<Color> colorChanged = _ =>
|
||||
{
|
||||
_currentMarkingColors[colorIndex] = colorSelector.Color;
|
||||
|
||||
ColorChanged(colorIndex);
|
||||
};
|
||||
colorSelector.OnColorChanged += colorChanged;
|
||||
}
|
||||
|
||||
CMarkingColors.Visible = true;
|
||||
}
|
||||
|
||||
private void ColorChanged(int colorIndex)
|
||||
{
|
||||
if (_selectedMarking is null) return;
|
||||
var markingPrototype = (MarkingPrototype) _selectedMarking.Metadata!;
|
||||
int markingIndex = _currentMarkings.FindIndexOf(_selectedMarkingCategory, markingPrototype.ID);
|
||||
|
||||
if (markingIndex < 0) return;
|
||||
|
||||
_selectedMarking.IconModulate = _currentMarkingColors[colorIndex];
|
||||
|
||||
var marking = new Marking(_currentMarkings[_selectedMarkingCategory][markingIndex]);
|
||||
marking.SetColor(colorIndex, _currentMarkingColors[colorIndex]);
|
||||
_currentMarkings.Replace(_selectedMarkingCategory, markingIndex, marking);
|
||||
|
||||
OnMarkingColorChange?.Invoke(_currentMarkings);
|
||||
}
|
||||
|
||||
private void MarkingAdd()
|
||||
{
|
||||
if (_selectedUnusedMarking is null) return;
|
||||
|
||||
if (_currentMarkings.PointsLeft(_selectedMarkingCategory) == 0 && !Forced)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var marking = (MarkingPrototype) _selectedUnusedMarking.Metadata!;
|
||||
|
||||
|
||||
var markingObject = marking.AsMarking();
|
||||
for (var i = 0; i < markingObject.MarkingColors.Count; i++)
|
||||
{
|
||||
markingObject.SetColor(i, CurrentSkinColor);
|
||||
}
|
||||
|
||||
markingObject.Forced = Forced;
|
||||
|
||||
_currentMarkings.AddBack(_selectedMarkingCategory, markingObject);
|
||||
|
||||
UpdatePoints();
|
||||
|
||||
CMarkingsUnused.Remove(_selectedUnusedMarking);
|
||||
var item = new ItemList.Item(CMarkingsUsed)
|
||||
{
|
||||
Text = Loc.GetString("marking-used", ("marking-name", $"{GetMarkingName(marking)}"), ("marking-category", Loc.GetString($"markings-category-{marking.MarkingCategory}"))),
|
||||
Icon = marking.Sprites[0].Frame0(),
|
||||
Selectable = true,
|
||||
Metadata = marking,
|
||||
};
|
||||
CMarkingsUsed.Insert(0, item);
|
||||
|
||||
_selectedUnusedMarking = null;
|
||||
OnMarkingAdded?.Invoke(_currentMarkings);
|
||||
}
|
||||
|
||||
private void MarkingRemove()
|
||||
{
|
||||
if (_selectedMarking is null) return;
|
||||
|
||||
var marking = (MarkingPrototype) _selectedMarking.Metadata!;
|
||||
|
||||
_currentMarkings.Remove(_selectedMarkingCategory, marking.ID);
|
||||
|
||||
UpdatePoints();
|
||||
|
||||
CMarkingsUsed.Remove(_selectedMarking);
|
||||
|
||||
if (marking.MarkingCategory == _selectedMarkingCategory)
|
||||
{
|
||||
var item = CMarkingsUnused.AddItem($"{GetMarkingName(marking)}", marking.Sprites[0].Frame0());
|
||||
item.Metadata = marking;
|
||||
}
|
||||
_selectedMarking = null;
|
||||
CMarkingColors.Visible = false;
|
||||
OnMarkingRemoved?.Invoke(_currentMarkings);
|
||||
}
|
||||
}
|
||||
22
Content.Client/Humanoid/SingleMarkingPicker.xaml
Normal file
22
Content.Client/Humanoid/SingleMarkingPicker.xaml
Normal file
@@ -0,0 +1,22 @@
|
||||
<BoxContainer xmlns="https://spacestation14.io"
|
||||
Orientation="Vertical"
|
||||
HorizontalExpand="True"
|
||||
VerticalExpand="True">
|
||||
<!-- "Slot" selection -->
|
||||
<Label Name="CategoryName" />
|
||||
<BoxContainer Name="SlotSelectorContainer" HorizontalExpand="True">
|
||||
<OptionButton Name="SlotSelector" HorizontalExpand="True" />
|
||||
<Button Name="AddButton" Text="{Loc 'marking-slot-add'}"/>
|
||||
<Button Name="RemoveButton" Text="{Loc 'marking-slot-remove'}"/>
|
||||
</BoxContainer>
|
||||
<!-- Item list -->
|
||||
<BoxContainer Name="MarkingSelectorContainer" Orientation="Vertical" HorizontalExpand="True" VerticalExpand="True">
|
||||
<ScrollContainer MinHeight="500" VerticalExpand="True" HorizontalExpand="True">
|
||||
<ItemList Name="MarkingList" VerticalExpand="True" />
|
||||
</ScrollContainer>
|
||||
<!-- Color sliders -->
|
||||
<ScrollContainer MinHeight="200" HorizontalExpand="True">
|
||||
<BoxContainer Name="ColorSelectorContainer" HorizontalExpand="True" />
|
||||
</ScrollContainer>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
283
Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
Normal file
283
Content.Client/Humanoid/SingleMarkingPicker.xaml.cs
Normal file
@@ -0,0 +1,283 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Humanoid.Markings;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Client.Utility;
|
||||
|
||||
namespace Content.Client.Humanoid;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class SingleMarkingPicker : BoxContainer
|
||||
{
|
||||
[Dependency] private MarkingManager _markingManager = default!;
|
||||
|
||||
/// <summary>
|
||||
/// What happens if a marking is selected.
|
||||
/// It will send the 'slot' (marking index)
|
||||
/// and the selected marking's ID.
|
||||
/// </summary>
|
||||
public Action<(int slot, string id)>? OnMarkingSelect;
|
||||
/// <summary>
|
||||
/// What happens if a slot is removed.
|
||||
/// This will send the 'slot' (marking index).
|
||||
/// </summary>
|
||||
public Action<int>? OnSlotRemove;
|
||||
|
||||
/// <summary>
|
||||
/// What happens when a slot is added.
|
||||
/// </summary>
|
||||
public Action? OnSlotAdd;
|
||||
|
||||
/// <summary>
|
||||
/// What happens if a marking's color is changed.
|
||||
/// Sends a 'slot' number, and the marking in question.
|
||||
/// </summary>
|
||||
public Action<(int slot, Marking marking)>? OnColorChanged;
|
||||
|
||||
// current selected slot
|
||||
private int _slot = -1;
|
||||
private int Slot
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_markings == null || _markings.Count == 0)
|
||||
{
|
||||
_slot = -1;
|
||||
}
|
||||
else if (_slot == -1)
|
||||
{
|
||||
_slot = 0;
|
||||
}
|
||||
|
||||
return _slot;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (_markings == null || _markings.Count == 0)
|
||||
{
|
||||
_slot = -1;
|
||||
return;
|
||||
}
|
||||
|
||||
_slot = value;
|
||||
_ignoreItemSelected = true;
|
||||
|
||||
foreach (var item in MarkingList)
|
||||
{
|
||||
item.Selected = (string) item.Metadata! == _markings[_slot].MarkingId;
|
||||
}
|
||||
|
||||
_ignoreItemSelected = false;
|
||||
PopulateColors();
|
||||
}
|
||||
}
|
||||
|
||||
// amount of slots to show
|
||||
private int _totalPoints;
|
||||
|
||||
private bool _ignoreItemSelected;
|
||||
|
||||
private MarkingCategories _category;
|
||||
public MarkingCategories Category
|
||||
{
|
||||
get => _category;
|
||||
set
|
||||
{
|
||||
_category = value;
|
||||
CategoryName.Text = Loc.GetString($"markings-category-{_category}");
|
||||
|
||||
if (!string.IsNullOrEmpty(_species))
|
||||
{
|
||||
PopulateList();
|
||||
}
|
||||
}
|
||||
}
|
||||
private IReadOnlyDictionary<string, MarkingPrototype>? _markingPrototypeCache;
|
||||
|
||||
private string? _species;
|
||||
private List<Marking>? _markings;
|
||||
|
||||
private int PointsLeft
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_markings == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (_totalPoints < 0)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return _totalPoints - _markings.Count;
|
||||
}
|
||||
}
|
||||
|
||||
private int PointsUsed => _markings?.Count ?? 0;
|
||||
|
||||
public SingleMarkingPicker()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
|
||||
MarkingList.OnItemSelected += SelectMarking;
|
||||
AddButton.OnPressed += _ =>
|
||||
{
|
||||
OnSlotAdd!();
|
||||
};
|
||||
|
||||
SlotSelector.OnItemSelected += args =>
|
||||
{
|
||||
Slot = args.Button.SelectedId;
|
||||
};
|
||||
|
||||
RemoveButton.OnPressed += _ =>
|
||||
{
|
||||
OnSlotRemove!(_slot);
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdateData(List<Marking> markings, string species, int totalPoints)
|
||||
{
|
||||
_markings = markings;
|
||||
_species = species;
|
||||
_totalPoints = totalPoints;
|
||||
|
||||
_markingPrototypeCache = _markingManager.MarkingsByCategoryAndSpecies(Category, _species);
|
||||
|
||||
Visible = _markingPrototypeCache.Count != 0;
|
||||
if (_markingPrototypeCache.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PopulateList();
|
||||
PopulateColors();
|
||||
PopulateSlotSelector();
|
||||
}
|
||||
|
||||
public void PopulateList()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_species))
|
||||
{
|
||||
throw new ArgumentException("Tried to populate marking list without a set species!");
|
||||
}
|
||||
|
||||
_markingPrototypeCache ??= _markingManager.MarkingsByCategoryAndSpecies(Category, _species);
|
||||
|
||||
MarkingSelectorContainer.Visible = _markings != null && _markings.Count != 0;
|
||||
if (_markings == null || _markings.Count == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MarkingList.Clear();
|
||||
|
||||
foreach (var (id, marking) in _markingPrototypeCache)
|
||||
{
|
||||
var item = MarkingList.AddItem(Loc.GetString($"marking-{id}"), marking.Sprites[0].Frame0());
|
||||
item.Metadata = marking.ID;
|
||||
|
||||
if (_markings[Slot].MarkingId == id)
|
||||
{
|
||||
_ignoreItemSelected = true;
|
||||
item.Selected = true;
|
||||
_ignoreItemSelected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void PopulateColors()
|
||||
{
|
||||
if (_markings == null
|
||||
|| _markings.Count == 0
|
||||
|| !_markingManager.TryGetMarking(_markings[Slot], out var proto))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var marking = _markings[Slot];
|
||||
|
||||
ColorSelectorContainer.DisposeAllChildren();
|
||||
ColorSelectorContainer.RemoveAllChildren();
|
||||
|
||||
if (marking.MarkingColors.Count != proto.Sprites.Count)
|
||||
{
|
||||
marking = new Marking(marking.MarkingId, proto.Sprites.Count);
|
||||
}
|
||||
|
||||
for (var i = 0; i < marking.MarkingColors.Count; i++)
|
||||
{
|
||||
var selector = new ColorSelectorSliders
|
||||
{
|
||||
HorizontalExpand = true
|
||||
};
|
||||
selector.Color = marking.MarkingColors[i];
|
||||
|
||||
var colorIndex = i;
|
||||
selector.OnColorChanged += color =>
|
||||
{
|
||||
marking.SetColor(colorIndex, color);
|
||||
OnColorChanged!((_slot, marking));
|
||||
};
|
||||
|
||||
ColorSelectorContainer.AddChild(selector);
|
||||
}
|
||||
}
|
||||
|
||||
private void SelectMarking(ItemList.ItemListSelectedEventArgs args)
|
||||
{
|
||||
if (_ignoreItemSelected)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var id = (string) MarkingList[args.ItemIndex].Metadata!;
|
||||
if (!_markingManager.Markings.TryGetValue(id, out var proto))
|
||||
{
|
||||
throw new ArgumentException("Attempted to select non-existent marking.");
|
||||
}
|
||||
|
||||
var oldMarking = _markings![Slot];
|
||||
_markings[Slot] = proto.AsMarking();
|
||||
|
||||
for (var i = 0; i < _markings[Slot].MarkingColors.Count && i < oldMarking.MarkingColors.Count; i++)
|
||||
{
|
||||
_markings[Slot].SetColor(i, oldMarking.MarkingColors[i]);
|
||||
}
|
||||
|
||||
PopulateColors();
|
||||
|
||||
OnMarkingSelect!((_slot, id));
|
||||
}
|
||||
|
||||
// Slot logic
|
||||
|
||||
private void PopulateSlotSelector()
|
||||
{
|
||||
SlotSelector.Visible = Slot >= 0;
|
||||
AddButton.HorizontalExpand = Slot < 0;
|
||||
RemoveButton.HorizontalExpand = Slot < 0;
|
||||
AddButton.Disabled = PointsLeft == 0 && _totalPoints > -1 ;
|
||||
RemoveButton.Disabled = PointsUsed == 0;
|
||||
SlotSelector.Clear();
|
||||
|
||||
if (Slot < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < PointsUsed; i++)
|
||||
{
|
||||
SlotSelector.AddItem($"Slot {i + 1}", i);
|
||||
|
||||
if (i == _slot)
|
||||
{
|
||||
SlotSelector.SelectId(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user