Content update for NetEntities (#18935)
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@@ -17,7 +17,9 @@ public sealed class BeamSystem : SharedBeamSystem
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//TODO: Sometime in the future this needs to be replaced with tiled sprites
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private void BeamVisualizerMessage(BeamVisualizerEvent args)
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{
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if (TryComp<SpriteComponent>(args.Beam, out var sprites))
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var beam = GetEntity(args.Beam);
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if (TryComp<SpriteComponent>(beam, out var sprites))
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{
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sprites.Rotation = args.UserAngle;
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