Content update for NetEntities (#18935)
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@@ -110,19 +110,21 @@ namespace Content.Client.Examine
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private bool HandleExamine(in PointerInputCmdHandler.PointerInputCmdArgs args)
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{
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if (!args.EntityUid.IsValid() || !EntityManager.EntityExists(args.EntityUid))
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var entity = args.EntityUid;
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if (!args.EntityUid.IsValid() || !EntityManager.EntityExists(entity))
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{
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return false;
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}
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_playerEntity = _playerManager.LocalPlayer?.ControlledEntity ?? default;
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if (_playerEntity == default || !CanExamine(_playerEntity, args.EntityUid))
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if (_playerEntity == default || !CanExamine(_playerEntity, entity))
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{
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return false;
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}
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DoExamine(args.EntityUid);
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DoExamine(entity);
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return true;
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}
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@@ -157,8 +159,10 @@ namespace Content.Client.Examine
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// Tooltips coming in from the server generally prioritize
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// opening at the old tooltip rather than the cursor/another entity,
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// since there's probably one open already if it's coming in from the server.
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OpenTooltip(player.Value, ev.EntityUid, ev.CenterAtCursor, ev.OpenAtOldTooltip, ev.KnowTarget);
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UpdateTooltipInfo(player.Value, ev.EntityUid, ev.Message, ev.Verbs);
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var entity = GetEntity(ev.EntityUid);
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OpenTooltip(player.Value, entity, ev.CenterAtCursor, ev.OpenAtOldTooltip, ev.KnowTarget);
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UpdateTooltipInfo(player.Value, entity, ev.Message, ev.Verbs);
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}
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public override void SendExamineTooltip(EntityUid player, EntityUid target, FormattedMessage message, bool getVerbs, bool centerAtCursor)
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@@ -358,12 +362,10 @@ namespace Content.Client.Examine
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FormattedMessage message;
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// Basically this just predicts that we can't make out the entity if we have poor vision.
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var canSeeClearly = true;
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if (HasComp<BlurryVisionComponent>(playerEnt))
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canSeeClearly = false;
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var canSeeClearly = !HasComp<BlurryVisionComponent>(playerEnt);
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OpenTooltip(playerEnt.Value, entity, centeredOnCursor, false, knowTarget: canSeeClearly);
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if (entity.IsClientSide()
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if (IsClientSide(entity)
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|| _client.RunLevel == ClientRunLevel.SinglePlayerGame) // i.e. a replay
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{
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message = GetExamineText(entity, playerEnt);
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@@ -376,7 +378,7 @@ namespace Content.Client.Examine
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_idCounter += 1;
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if (_idCounter == int.MaxValue)
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_idCounter = 0;
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RaiseNetworkEvent(new ExamineSystemMessages.RequestExamineInfoMessage(entity, _idCounter, true));
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RaiseNetworkEvent(new ExamineSystemMessages.RequestExamineInfoMessage(GetNetEntity(entity), _idCounter, true));
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}
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RaiseLocalEvent(entity, new ClientExaminedEvent(entity, playerEnt.Value));
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