Content update for NetEntities (#18935)
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@@ -59,8 +59,10 @@ public sealed class RadiationDebugOverlay : Overlay
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handle.DrawString(_font, screenCenter, ray.Rads.ToString("F2"), 2f, Color.White);
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}
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foreach (var (gridUid, blockers) in ray.Blockers)
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foreach (var (netGrid, blockers) in ray.Blockers)
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{
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var gridUid = _entityManager.GetEntity(netGrid);
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if (!_mapManager.TryGetGrid(gridUid, out var grid))
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continue;
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@@ -82,8 +84,10 @@ public sealed class RadiationDebugOverlay : Overlay
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var handle = args.ScreenHandle;
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var query = _entityManager.GetEntityQuery<TransformComponent>();
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foreach (var (gridUid, resMap) in resistance)
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foreach (var (netGrid, resMap) in resistance)
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{
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var gridUid = _entityManager.GetEntity(netGrid);
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if (!_mapManager.TryGetGrid(gridUid, out var grid))
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continue;
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if (query.TryGetComponent(gridUid, out var trs) && trs.MapID != args.MapId)
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@@ -119,8 +123,10 @@ public sealed class RadiationDebugOverlay : Overlay
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continue;
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}
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foreach (var (gridUid, blockers) in ray.Blockers)
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foreach (var (netGrid, blockers) in ray.Blockers)
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{
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var gridUid = _entityManager.GetEntity(netGrid);
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if (!_mapManager.TryGetGrid(gridUid, out var grid))
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continue;
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var (destTile, _) = blockers.Last();
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@@ -26,7 +26,7 @@ public sealed class GeigerSystem : SharedGeigerSystem
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component.CurrentRadiation = state.CurrentRadiation;
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component.DangerLevel = state.DangerLevel;
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component.IsEnabled = state.IsEnabled;
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component.User = state.User;
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component.User = EnsureEntity<GeigerComponent>(state.User, uid);
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component.UiUpdateNeeded = true;
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}
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@@ -10,7 +10,7 @@ public sealed class RadiationSystem : EntitySystem
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[Dependency] private readonly IOverlayManager _overlayMan = default!;
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public List<RadiationRay>? Rays;
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public Dictionary<EntityUid, Dictionary<Vector2i, float>>? ResistanceGrids;
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public Dictionary<NetEntity, Dictionary<Vector2i, float>>? ResistanceGrids;
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public override void Initialize()
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{
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@@ -40,15 +40,13 @@ public sealed class RadiationSystem : EntitySystem
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var str = $"Radiation update: {ev.ElapsedTimeMs}ms with. Receivers: {ev.ReceiversCount}, " +
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$"Sources: {ev.SourcesCount}, Rays: {ev.Rays.Count}";
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Logger.Info(str);
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Log.Info(str);
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Rays = ev.Rays;
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}
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private void OnResistanceUpdate(OnRadiationOverlayResistanceUpdateEvent ev)
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{
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if (!_overlayMan.TryGetOverlay(out RadiationDebugOverlay? overlay))
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return;
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ResistanceGrids = ev.Grids;
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}
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}
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