Content update for NetEntities (#18935)
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@@ -17,7 +17,9 @@ public sealed class ComputerConstruction : InteractionTest
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// Initial interaction (ghost turns into real entity)
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await Interact(Steel, 5);
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AssertPrototype(ComputerFrame);
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ClientAssertPrototype(ComputerFrame, ClientTarget);
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Target = CTestSystem.Ghosts[ClientTarget!.Value.GetHashCode()];
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ClientTarget = null;
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// Perform construction steps
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await Interact(
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@@ -29,7 +31,7 @@ public sealed class ComputerConstruction : InteractionTest
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Screw);
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// Construction finished, target entity was replaced with a new one:
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AssertPrototype(ComputerId);
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AssertPrototype(ComputerId, Target);
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}
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[Test]
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