Content update for NetEntities (#18935)
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@@ -96,7 +96,7 @@ public sealed class BeamSystem : SharedBeamSystem
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var distanceLength = distanceCorrection.Length();
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var beamVisualizerEvent = new BeamVisualizerEvent(ent, distanceLength, userAngle, bodyState, shader);
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var beamVisualizerEvent = new BeamVisualizerEvent(GetNetEntity(ent), distanceLength, userAngle, bodyState, shader);
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RaiseNetworkEvent(beamVisualizerEvent);
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if (controller != null)
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@@ -119,7 +119,7 @@ public sealed class BeamSystem : SharedBeamSystem
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beamSpawnPos = beamSpawnPos.Offset(calculatedDistance.Normalized());
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var newEnt = Spawn(prototype, beamSpawnPos);
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var ev = new BeamVisualizerEvent(newEnt, distanceLength, userAngle, bodyState, shader);
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var ev = new BeamVisualizerEvent(GetNetEntity(newEnt), distanceLength, userAngle, bodyState, shader);
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RaiseNetworkEvent(ev);
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}
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