Content update for NetEntities (#18935)
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@@ -101,7 +101,7 @@ public abstract partial class SharedDoorSystem : EntitySystem
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#region StateManagement
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private void OnGetState(EntityUid uid, DoorComponent door, ref ComponentGetState args)
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{
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args.State = new DoorComponentState(door);
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args.State = new DoorComponentState(door, GetNetEntitySet(door.CurrentlyCrushing));
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}
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private void OnHandleState(EntityUid uid, DoorComponent door, ref ComponentHandleState args)
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@@ -109,11 +109,8 @@ public abstract partial class SharedDoorSystem : EntitySystem
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if (args.Current is not DoorComponentState state)
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return;
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if (!door.CurrentlyCrushing.SetEquals(state.CurrentlyCrushing))
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{
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door.CurrentlyCrushing.Clear();
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door.CurrentlyCrushing.UnionWith(state.CurrentlyCrushing);
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}
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door.CurrentlyCrushing.Clear();
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door.CurrentlyCrushing.UnionWith(EnsureEntitySet<DoorComponent>(state.CurrentlyCrushing, uid));
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door.State = state.DoorState;
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door.NextStateChange = state.NextStateChange;
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