Content update for NetEntities (#18935)
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@@ -124,10 +124,10 @@ namespace Content.Shared.GameTicking
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/// <summary>
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/// The Status of the Player in the lobby (ready, observer, ...)
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/// </summary>
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public Dictionary<EntityUid, Dictionary<string, uint?>> JobsAvailableByStation { get; }
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public Dictionary<EntityUid, string> StationNames { get; }
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public Dictionary<NetEntity, Dictionary<string, uint?>> JobsAvailableByStation { get; }
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public Dictionary<NetEntity, string> StationNames { get; }
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public TickerJobsAvailableEvent(Dictionary<EntityUid, string> stationNames, Dictionary<EntityUid, Dictionary<string, uint?>> jobsAvailableByStation)
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public TickerJobsAvailableEvent(Dictionary<NetEntity, string> stationNames, Dictionary<NetEntity, Dictionary<string, uint?>> jobsAvailableByStation)
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{
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StationNames = stationNames;
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JobsAvailableByStation = jobsAvailableByStation;
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@@ -143,7 +143,7 @@ namespace Content.Shared.GameTicking
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public string PlayerOOCName;
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public string? PlayerICName;
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public string Role;
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public EntityUid? PlayerEntityUid;
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public NetEntity? PlayerNetEntity;
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public bool Antag;
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public bool Observer;
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public bool Connected;
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