Content update for NetEntities (#18935)

This commit is contained in:
metalgearsloth
2023-09-11 09:42:41 +10:00
committed by GitHub
parent 389c8d1a2c
commit 5a0fc68be2
526 changed files with 3058 additions and 2215 deletions

View File

@@ -124,10 +124,10 @@ namespace Content.Shared.GameTicking
/// <summary>
/// The Status of the Player in the lobby (ready, observer, ...)
/// </summary>
public Dictionary<EntityUid, Dictionary<string, uint?>> JobsAvailableByStation { get; }
public Dictionary<EntityUid, string> StationNames { get; }
public Dictionary<NetEntity, Dictionary<string, uint?>> JobsAvailableByStation { get; }
public Dictionary<NetEntity, string> StationNames { get; }
public TickerJobsAvailableEvent(Dictionary<EntityUid, string> stationNames, Dictionary<EntityUid, Dictionary<string, uint?>> jobsAvailableByStation)
public TickerJobsAvailableEvent(Dictionary<NetEntity, string> stationNames, Dictionary<NetEntity, Dictionary<string, uint?>> jobsAvailableByStation)
{
StationNames = stationNames;
JobsAvailableByStation = jobsAvailableByStation;
@@ -143,7 +143,7 @@ namespace Content.Shared.GameTicking
public string PlayerOOCName;
public string? PlayerICName;
public string Role;
public EntityUid? PlayerEntityUid;
public NetEntity? PlayerNetEntity;
public bool Antag;
public bool Observer;
public bool Connected;