Content update for NetEntities (#18935)
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@@ -60,11 +60,11 @@ public sealed class StepTriggerComponentState : ComponentState
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{
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public float IntersectRatio { get; }
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public float RequiredTriggerSpeed { get; }
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public readonly HashSet<EntityUid> CurrentlySteppedOn;
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public readonly HashSet<EntityUid> Colliding;
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public readonly HashSet<NetEntity> CurrentlySteppedOn;
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public readonly HashSet<NetEntity> Colliding;
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public readonly bool Active;
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public StepTriggerComponentState(float intersectRatio, HashSet<EntityUid> currentlySteppedOn, HashSet<EntityUid> colliding, float requiredTriggerSpeed, bool active)
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public StepTriggerComponentState(float intersectRatio, HashSet<NetEntity> currentlySteppedOn, HashSet<NetEntity> colliding, float requiredTriggerSpeed, bool active)
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{
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IntersectRatio = intersectRatio;
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CurrentlySteppedOn = currentlySteppedOn;
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@@ -171,18 +171,14 @@ public sealed class StepTriggerSystem : EntitySystem
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component.RequiredTriggerSpeed = state.RequiredTriggerSpeed;
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component.IntersectRatio = state.IntersectRatio;
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component.Active = state.Active;
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var stepped = EnsureEntitySet<StepTriggerComponent>(state.CurrentlySteppedOn, uid);
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var colliding = EnsureEntitySet<StepTriggerComponent>(state.CurrentlySteppedOn, uid);
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if (!component.CurrentlySteppedOn.SetEquals(state.CurrentlySteppedOn))
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{
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component.CurrentlySteppedOn.Clear();
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component.CurrentlySteppedOn.UnionWith(state.CurrentlySteppedOn);
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}
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component.CurrentlySteppedOn.Clear();
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component.CurrentlySteppedOn.UnionWith(stepped);
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if (!component.Colliding.SetEquals(state.Colliding))
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{
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component.Colliding.Clear();
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component.Colliding.UnionWith(state.Colliding);
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}
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component.Colliding.Clear();
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component.Colliding.UnionWith(colliding);
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if (component.Colliding.Count > 0)
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{
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@@ -194,12 +190,12 @@ public sealed class StepTriggerSystem : EntitySystem
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}
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}
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private static void TriggerGetState(EntityUid uid, StepTriggerComponent component, ref ComponentGetState args)
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private void TriggerGetState(EntityUid uid, StepTriggerComponent component, ref ComponentGetState args)
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{
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args.State = new StepTriggerComponentState(
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component.IntersectRatio,
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component.CurrentlySteppedOn,
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component.Colliding,
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GetNetEntitySet(component.CurrentlySteppedOn),
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GetNetEntitySet(component.Colliding),
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component.RequiredTriggerSpeed,
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component.Active);
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}
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