Tiny shove fix. (#25353)
* Remove second shove check. * Change when popups and sounds are created. Reduces phantom shoves that feel bad. * why didn't i think of this i saw it earlier... * Replaced Is fields with prefix * remove some dependencies to fix tests???
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@@ -144,33 +144,49 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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if (_random.Prob(chance))
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{
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// Yknow something tells me this comment is hilariously out of date...
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// Don't play a sound as the swing is already predicted.
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// Also don't play popups because most disarms will miss.
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return false;
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}
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var filterOther = Filter.PvsExcept(user, entityManager: EntityManager);
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var msgPrefix = "disarm-action-";
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if (inTargetHand == null)
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msgPrefix = "disarm-action-shove-";
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var msgOther = Loc.GetString(
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msgPrefix + "popup-message-other-clients",
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("performerName", Identity.Entity(user, EntityManager)),
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("targetName", Identity.Entity(target, EntityManager)));
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var msgUser = Loc.GetString(msgPrefix + "popup-message-cursor", ("targetName", Identity.Entity(target, EntityManager)));
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PopupSystem.PopupEntity(msgOther, user, filterOther, true);
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PopupSystem.PopupEntity(msgUser, target, user);
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Audio.PlayPvs(combatMode.DisarmSuccessSound, user, AudioParams.Default.WithVariation(0.025f).WithVolume(5f));
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AdminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(user):user} used disarm on {ToPrettyString(target):target}");
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var eventArgs = new DisarmedEvent { Target = target, Source = user, PushProbability = 1 - chance };
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RaiseLocalEvent(target, eventArgs);
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if (!eventArgs.Handled)
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{
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return false;
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}
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Audio.PlayPvs(combatMode.DisarmSuccessSound, user, AudioParams.Default.WithVariation(0.025f).WithVolume(5f));
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var targetEnt = Identity.Entity(target, EntityManager);
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var userEnt = Identity.Entity(user, EntityManager);
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var msgOther = Loc.GetString(
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eventArgs.PopupPrefix + "popup-message-other-clients",
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("performerName", userEnt),
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("targetName", targetEnt));
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var msgUser = Loc.GetString(eventArgs.PopupPrefix + "popup-message-cursor", ("targetName", targetEnt));
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var filterOther = Filter.PvsExcept(user, entityManager: EntityManager);
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PopupSystem.PopupEntity(msgOther, user, filterOther, true);
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PopupSystem.PopupEntity(msgUser, target, user);
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if (eventArgs.IsStunned)
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{
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PopupSystem.PopupEntity(Loc.GetString("stunned-component-disarm-success-others", ("source", userEnt), ("target", targetEnt)), targetEnt, Filter.PvsExcept(user), true, PopupType.LargeCaution);
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PopupSystem.PopupCursor(Loc.GetString("stunned-component-disarm-success", ("target", targetEnt)), user, PopupType.Large);
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AdminLogger.Add(LogType.DisarmedKnockdown, LogImpact.Medium, $"{ToPrettyString(user):user} knocked down {ToPrettyString(target):target}");
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}
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return true;
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}
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