Tiny shove fix. (#25353)

* Remove second shove check.

* Change when popups and sounds are created.
Reduces phantom shoves that feel bad.

* why didn't i think of this i saw it earlier...

* Replaced Is fields with prefix

* remove some dependencies to fix tests???
This commit is contained in:
Callmore
2024-02-21 04:01:45 +00:00
committed by GitHub
parent 811858a155
commit 5a2c744998
4 changed files with 55 additions and 32 deletions

View File

@@ -6,15 +6,20 @@ using Content.Server.Stunnable;
using Content.Shared.ActionBlocker; using Content.Shared.ActionBlocker;
using Content.Shared.Body.Part; using Content.Shared.Body.Part;
using Content.Shared.CombatMode; using Content.Shared.CombatMode;
using Content.Shared.Damage.Systems;
using Content.Shared.Explosion; using Content.Shared.Explosion;
using Content.Shared.Hands.Components; using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems; using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Input; using Content.Shared.Input;
using Content.Shared.Inventory.VirtualItem; using Content.Shared.Inventory.VirtualItem;
using Content.Shared.Physics.Pull; using Content.Shared.Physics.Pull;
using Content.Shared.Popups;
using Content.Shared.Pulling.Components; using Content.Shared.Pulling.Components;
using Content.Shared.Stacks; using Content.Shared.Stacks;
using Content.Shared.Throwing; using Content.Shared.Throwing;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.GameStates; using Robust.Shared.GameStates;
using Robust.Shared.Input.Binding; using Robust.Shared.Input.Binding;
using Robust.Shared.Map; using Robust.Shared.Map;
@@ -38,7 +43,7 @@ namespace Content.Server.Hands.Systems
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] {typeof(StunSystem)}); SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] {typeof(StunSystem), typeof(StaminaSystem)});
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted); SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped); SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
@@ -95,6 +100,8 @@ namespace Content.Server.Hands.Systems
if (!_handsSystem.TryDrop(uid, component.ActiveHand!, null, checkActionBlocker: false)) if (!_handsSystem.TryDrop(uid, component.ActiveHand!, null, checkActionBlocker: false))
return; return;
args.PopupPrefix = "disarm-action-";
args.Handled = true; // no shove/stun. args.Handled = true; // no shove/stun.
} }

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@@ -144,33 +144,49 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
if (_random.Prob(chance)) if (_random.Prob(chance))
{ {
// Yknow something tells me this comment is hilariously out of date...
// Don't play a sound as the swing is already predicted. // Don't play a sound as the swing is already predicted.
// Also don't play popups because most disarms will miss. // Also don't play popups because most disarms will miss.
return false; return false;
} }
var filterOther = Filter.PvsExcept(user, entityManager: EntityManager);
var msgPrefix = "disarm-action-";
if (inTargetHand == null)
msgPrefix = "disarm-action-shove-";
var msgOther = Loc.GetString(
msgPrefix + "popup-message-other-clients",
("performerName", Identity.Entity(user, EntityManager)),
("targetName", Identity.Entity(target, EntityManager)));
var msgUser = Loc.GetString(msgPrefix + "popup-message-cursor", ("targetName", Identity.Entity(target, EntityManager)));
PopupSystem.PopupEntity(msgOther, user, filterOther, true);
PopupSystem.PopupEntity(msgUser, target, user);
Audio.PlayPvs(combatMode.DisarmSuccessSound, user, AudioParams.Default.WithVariation(0.025f).WithVolume(5f));
AdminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(user):user} used disarm on {ToPrettyString(target):target}"); AdminLogger.Add(LogType.DisarmedAction, $"{ToPrettyString(user):user} used disarm on {ToPrettyString(target):target}");
var eventArgs = new DisarmedEvent { Target = target, Source = user, PushProbability = 1 - chance }; var eventArgs = new DisarmedEvent { Target = target, Source = user, PushProbability = 1 - chance };
RaiseLocalEvent(target, eventArgs); RaiseLocalEvent(target, eventArgs);
if (!eventArgs.Handled)
{
return false;
}
Audio.PlayPvs(combatMode.DisarmSuccessSound, user, AudioParams.Default.WithVariation(0.025f).WithVolume(5f));
var targetEnt = Identity.Entity(target, EntityManager);
var userEnt = Identity.Entity(user, EntityManager);
var msgOther = Loc.GetString(
eventArgs.PopupPrefix + "popup-message-other-clients",
("performerName", userEnt),
("targetName", targetEnt));
var msgUser = Loc.GetString(eventArgs.PopupPrefix + "popup-message-cursor", ("targetName", targetEnt));
var filterOther = Filter.PvsExcept(user, entityManager: EntityManager);
PopupSystem.PopupEntity(msgOther, user, filterOther, true);
PopupSystem.PopupEntity(msgUser, target, user);
if (eventArgs.IsStunned)
{
PopupSystem.PopupEntity(Loc.GetString("stunned-component-disarm-success-others", ("source", userEnt), ("target", targetEnt)), targetEnt, Filter.PvsExcept(user), true, PopupType.LargeCaution);
PopupSystem.PopupCursor(Loc.GetString("stunned-component-disarm-success", ("target", targetEnt)), user, PopupType.Large);
AdminLogger.Add(LogType.DisarmedKnockdown, LogImpact.Medium, $"{ToPrettyString(user):user} knocked down {ToPrettyString(target):target}");
}
return true; return true;
} }

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@@ -16,5 +16,16 @@ namespace Content.Shared.CombatMode
/// Probability for push/knockdown. /// Probability for push/knockdown.
/// </summary> /// </summary>
public float PushProbability { get; init; } public float PushProbability { get; init; }
/// <summary>
/// Prefix for the popup message that will be displayed on a successful push.
/// Should be set before returning.
/// </summary>
public string PopupPrefix { get; set; } = "";
/// <summary>
/// Whether the entity was successfully stunned from a shove.
/// </summary>
public bool IsStunned { get; set; }
} }
} }

View File

@@ -28,12 +28,10 @@ public sealed partial class StaminaSystem : EntitySystem
{ {
[Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly INetManager _net = default!; [Dependency] private readonly INetManager _net = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly AlertsSystem _alerts = default!; [Dependency] private readonly AlertsSystem _alerts = default!;
[Dependency] private readonly MetaDataSystem _metadata = default!; [Dependency] private readonly MetaDataSystem _metadata = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!; [Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!; [Dependency] private readonly SharedStunSystem _stunSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
@@ -122,7 +120,7 @@ public sealed partial class StaminaSystem : EntitySystem
private void OnDisarmed(EntityUid uid, StaminaComponent component, DisarmedEvent args) private void OnDisarmed(EntityUid uid, StaminaComponent component, DisarmedEvent args)
{ {
if (args.Handled || !_random.Prob(args.PushProbability)) if (args.Handled)
return; return;
if (component.Critical) if (component.Critical)
@@ -131,17 +129,8 @@ public sealed partial class StaminaSystem : EntitySystem
var damage = args.PushProbability * component.CritThreshold; var damage = args.PushProbability * component.CritThreshold;
TakeStaminaDamage(uid, damage, component, source: args.Source); TakeStaminaDamage(uid, damage, component, source: args.Source);
// We need a better method of getting if the entity is going to resist stam damage, both this and the lines in the foreach at the end of OnHit() are awful args.PopupPrefix = "disarm-action-shove-";
if (!component.Critical) args.IsStunned = component.Critical;
return;
var targetEnt = Identity.Entity(args.Target, EntityManager);
var sourceEnt = Identity.Entity(args.Source, EntityManager);
_popup.PopupEntity(Loc.GetString("stunned-component-disarm-success-others", ("source", sourceEnt), ("target", targetEnt)), targetEnt, Filter.PvsExcept(args.Source), true, PopupType.LargeCaution);
_popup.PopupCursor(Loc.GetString("stunned-component-disarm-success", ("target", targetEnt)), args.Source, PopupType.Large);
_adminLogger.Add(LogType.DisarmedKnockdown, LogImpact.Medium, $"{ToPrettyString(args.Source):user} knocked down {ToPrettyString(args.Target):target}");
args.Handled = true; args.Handled = true;
} }