Combat boots, but cool. (#11652)

This commit is contained in:
ninruB
2022-10-04 03:01:43 +02:00
committed by GitHub
parent aba2462a97
commit 5a4d2fb064
13 changed files with 65 additions and 11 deletions

View File

@@ -256,7 +256,6 @@
- type: StorageFill - type: StorageFill
contents: contents:
- id: BoxSurvivalSyndicate - id: BoxSurvivalSyndicate
- id: SurvivalKnife
- id: WeaponPistolViper - id: WeaponPistolViper
- id: PinpointerNuclear - id: PinpointerNuclear
@@ -276,7 +275,7 @@
- id: Retractor - id: Retractor
- id: ScalpelAdvanced - id: ScalpelAdvanced
- id: BoxSurvivalSyndicate - id: BoxSurvivalSyndicate
- id: SurvivalKnife - id: CombatKnife
- id: WeaponPistolViper - id: WeaponPistolViper
- id: PinpointerNuclear - id: PinpointerNuclear
- id: HandheldHealthAnalyzer - id: HandheldHealthAnalyzer

View File

@@ -0,0 +1,8 @@
- type: entity
id: ClothingShoesBootsCombatFilled
parent: ClothingShoesBootsCombat
suffix: Filled
components:
- type: StorageFill
contents:
- id: CombatKnife

View File

@@ -16,3 +16,4 @@
ClothingHeadsetSecurity: 3 ClothingHeadsetSecurity: 3
ClothingOuterWinterSec: 2 ClothingOuterWinterSec: 2
ClothingEyesBlindfold: 1 ClothingEyesBlindfold: 1
ClothingShoesBootsCombat: 1

View File

@@ -19,3 +19,19 @@
spawned: spawned:
- id: MaterialCloth1 - id: MaterialCloth1
amount: 1 amount: 1
- type: entity
abstract: true
parent: ClothingShoesBase
id: ClothingShoesStorageBase
components:
- type: Storage
capacity: 10
- type: ContainerContainer
containers:
storagebase: !type:Container
ents: []
- type: UserInterface
interfaces:
- key: enum.StorageUiKey.Key
type: StorageBoundUserInterface

View File

@@ -43,15 +43,19 @@
sprite: Clothing/Shoes/Boots/performer.rsi sprite: Clothing/Shoes/Boots/performer.rsi
- type: entity - type: entity
parent: ClothingShoesBaseButcherable parent: ClothingShoesStorageBase
id: ClothingShoesBootsCombat id: ClothingShoesBootsCombat
name: combat boots name: combat boots
description: Robust combat boots for combat scenarios or combat situations. All combat, all the time. description: Robust combat boots for combat scenarios or combat situations. All combat, all the time.
components: components:
- type: Sprite - type: Sprite
sprite: Clothing/Shoes/Boots/jackboots.rsi sprite: Clothing/Shoes/Boots/combatboots.rsi
- type: Clothing - type: Clothing
sprite: Clothing/Shoes/Boots/jackboots.rsi sprite: Clothing/Shoes/Boots/combatboots.rsi
- type: Storage
whitelist:
tags:
- Knife
- type: entity - type: entity
parent: ClothingShoesBaseButcherable parent: ClothingShoesBaseButcherable

View File

@@ -73,7 +73,7 @@
equipment: equipment:
jumpsuit: ClothingUniformJumpsuitOperative jumpsuit: ClothingUniformJumpsuitOperative
back: ClothingBackpackDuffelSyndicateOperative back: ClothingBackpackDuffelSyndicateOperative
shoes: ClothingShoesBootsCombat shoes: ClothingShoesBootsCombatFilled
innerclothingskirt: ClothingUniformJumpsuitOperative innerclothingskirt: ClothingUniformJumpsuitOperative
satchel: ClothingBackpackDuffelSyndicateOperative satchel: ClothingBackpackDuffelSyndicateOperative
duffelbag: ClothingBackpackDuffelSyndicateOperative duffelbag: ClothingBackpackDuffelSyndicateOperative
@@ -87,7 +87,7 @@
back: ClothingBackpackDuffelSyndicateOperative back: ClothingBackpackDuffelSyndicateOperative
ears: ClothingHeadsetAltSyndicate ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat gloves: ClothingHandsGlovesCombat
shoes: ClothingShoesBootsCombat shoes: ClothingShoesBootsCombatFilled
pocket1: BaseUplinkRadio40TC pocket1: BaseUplinkRadio40TC
id: AgentIDCard id: AgentIDCard
innerclothingskirt: ClothingUniformJumpsuitOperative innerclothingskirt: ClothingUniformJumpsuitOperative
@@ -106,7 +106,7 @@
ears: ClothingHeadsetAltSyndicate ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitSyndie outerClothing: ClothingOuterHardsuitSyndie
shoes: ClothingShoesBootsCombat shoes: ClothingShoesBootsCombatFilled
id: AgentIDCard id: AgentIDCard
pocket1: ExtendedEmergencyOxygenTankFilled pocket1: ExtendedEmergencyOxygenTankFilled
pocket2: BaseUplinkRadio40TC pocket2: BaseUplinkRadio40TC
@@ -126,7 +126,7 @@
ears: ClothingHeadsetAltSyndicate ears: ClothingHeadsetAltSyndicate
gloves: ClothingHandsGlovesCombat gloves: ClothingHandsGlovesCombat
outerClothing: ClothingOuterHardsuitSyndieCommander outerClothing: ClothingOuterHardsuitSyndieCommander
shoes: ClothingShoesBootsCombat shoes: ClothingShoesBootsCombatFilled
id: SyndiPDA id: SyndiPDA
pocket1: ExtendedEmergencyOxygenTankFilled pocket1: ExtendedEmergencyOxygenTankFilled
pocket2: BaseUplinkRadio40TC pocket2: BaseUplinkRadio40TC

View File

@@ -32,7 +32,7 @@
equipment: equipment:
jumpsuit: ClothingUniformJumpsuitHoS jumpsuit: ClothingUniformJumpsuitHoS
back: ClothingBackpackSecurityFilled back: ClothingBackpackSecurityFilled
shoes: ClothingShoesBootsJack shoes: ClothingShoesBootsCombatFilled
outerClothing: ClothingOuterCoatHoSTrench outerClothing: ClothingOuterCoatHoSTrench
eyes: ClothingEyesGlassesSecurity eyes: ClothingEyesGlassesSecurity
head: ClothingHeadHatBeretHoS head: ClothingHeadHatBeretHoS

View File

@@ -24,7 +24,7 @@
head: ClothingHeadHatWarden head: ClothingHeadHatWarden
jumpsuit: ClothingUniformJumpsuitWarden jumpsuit: ClothingUniformJumpsuitWarden
back: ClothingBackpackSecurityFilled back: ClothingBackpackSecurityFilled
shoes: ClothingShoesBootsJack shoes: ClothingShoesBootsCombatFilled
eyes: ClothingEyesGlassesSecurity eyes: ClothingEyesGlassesSecurity
outerClothing: ClothingOuterCoatWarden outerClothing: ClothingOuterCoatWarden
id: WardenPDA id: WardenPDA

Binary file not shown.

After

Width:  |  Height:  |  Size: 302 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 246 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 323 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 340 B

View File

@@ -0,0 +1,26 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Made by @ninruB#7795, based off tgstation's jackboots at commit https://github.com/tgstation/tgstation/commit/7e4e9d432d88981fb9bb463970c5b98ce85c0abe",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-FEET",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}