ConstructionGL2 Part 2: Better guided steps and recipes. (#5103)

This commit is contained in:
Vera Aguilera Puerto
2021-11-02 11:24:32 +01:00
committed by GitHub
parent 5be8271907
commit 5a5006e4cf
45 changed files with 725 additions and 210 deletions

View File

@@ -1,12 +1,17 @@
using System.Threading.Tasks;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Shared.Construction;
using Content.Shared.Examine;
using Content.Shared.Maps;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
namespace Content.Server.Construction.Conditions
{
@@ -24,6 +29,15 @@ namespace Content.Server.Construction.Conditions
[DataField("hasEntity")]
public bool HasEntity { get; private set; }
[DataField("examineText")]
public string? ExamineText { get; }
[DataField("guideText")]
public string? GuideText { get; }
[DataField("guideIcon")]
public SpriteSpecifier? GuideIcon { get; }
/// <summary>
/// The component name in question.
/// </summary>
@@ -49,6 +63,25 @@ namespace Content.Server.Construction.Conditions
return !HasEntity;
}
// TODO CONSTRUCTION: Custom examine for this condition.
public bool DoExamine(ExaminedEvent args)
{
if (string.IsNullOrEmpty(ExamineText))
return false;
args.PushMarkup(Loc.GetString(ExamineText));
return true;
}
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
{
if (string.IsNullOrEmpty(GuideText))
yield break;
yield return new ConstructionGuideEntry()
{
Localization = GuideText,
Icon = GuideIcon,
};
}
}
}