ConstructionGL2 Part 2: Better guided steps and recipes. (#5103)
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@@ -1,10 +1,13 @@
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using System.Threading.Tasks;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Shared.Construction;
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using Content.Shared.Examine;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Utility;
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namespace Content.Server.Construction.Conditions
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{
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@@ -27,14 +30,25 @@ namespace Content.Server.Construction.Conditions
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switch (Anchored)
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{
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case true when !entity.Transform.Anchored:
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args.PushMarkup("First, anchor it.");
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args.PushMarkup(Loc.GetString("construction-examine-condition-entity-anchored"));
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return true;
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case false when entity.Transform.Anchored:
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args.PushMarkup("First, unanchor it.");
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args.PushMarkup(Loc.GetString("construction-examine-condition-entity-unanchored"));
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return true;
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}
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return false;
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}
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public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
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{
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yield return new ConstructionGuideEntry()
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{
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Localization = Anchored
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? "construction-step-condition-entity-anchored"
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: "construction-step-condition-entity-unanchored",
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Icon = new SpriteSpecifier.Rsi(new ResourcePath("Objects/Tools/wrench.rsi"), "icon"),
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};
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}
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}
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}
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