Remove some obsolete AppearanceComponent method usages (#13726)

This commit is contained in:
Visne
2023-02-02 17:34:53 +01:00
committed by GitHub
parent 23b90de34d
commit 5a5a3afbb1
111 changed files with 428 additions and 349 deletions

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@@ -14,7 +14,7 @@ namespace Content.Server.Atmos.Components
set
{
Type = value;
EntitySystem.Get<AtmosPlaqueSystem>().UpdateSign(this);
EntitySystem.Get<AtmosPlaqueSystem>().UpdateSign(Owner, this);
}
}
}

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@@ -1,5 +1,6 @@
using Content.Server.Atmos.Components;
using Content.Shared.Atmos.Visuals;
using Robust.Server.GameObjects;
using Robust.Shared.Random;
namespace Content.Server.Atmos.EntitySystems;
@@ -7,6 +8,7 @@ namespace Content.Server.Atmos.EntitySystems;
public sealed class AtmosPlaqueSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -27,10 +29,10 @@ public sealed class AtmosPlaqueSystem : EntitySystem
// 45% LINDA
else component.Type = PlaqueType.Linda;
UpdateSign(component);
UpdateSign(uid, component);
}
public void UpdateSign(AtmosPlaqueComponent component)
public void UpdateSign(EntityUid uid, AtmosPlaqueComponent component)
{
var metaData = MetaData(component.Owner);
@@ -70,7 +72,7 @@ public sealed class AtmosPlaqueSystem : EntitySystem
{
var state = component.Type == PlaqueType.Zumos ? "zumosplaque" : "atmosplaque";
appearance.SetData(AtmosPlaqueVisuals.State, state);
_appearance.SetData(uid, AtmosPlaqueVisuals.State, state, appearance);
}
}
}

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@@ -35,6 +35,7 @@ namespace Content.Server.Atmos.EntitySystems
[Dependency] private readonly FixtureSystem _fixture = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public const float MinimumFireStacks = -10f;
public const float MaximumFireStacks = 20f;
@@ -176,8 +177,8 @@ namespace Content.Server.Atmos.EntitySystems
if (!Resolve(uid, ref flammable, ref appearance))
return;
appearance.SetData(FireVisuals.OnFire, flammable.OnFire);
appearance.SetData(FireVisuals.FireStacks, flammable.FireStacks);
_appearance.SetData(uid, FireVisuals.OnFire, flammable.OnFire, appearance);
_appearance.SetData(uid, FireVisuals.FireStacks, flammable.FireStacks, appearance);
}
public void AdjustFireStacks(EntityUid uid, float relativeFireStacks, FlammableComponent? flammable = null)

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@@ -24,6 +24,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -146,7 +147,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
if (!Resolve(uid, ref pump, ref appearance, false))
return;
appearance.SetData(PumpVisuals.Enabled, pump.Enabled);
_appearance.SetData(uid, PumpVisuals.Enabled, pump.Enabled, appearance);
}
}
}

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@@ -6,6 +6,7 @@ using Content.Shared.Audio;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Player;
@@ -15,6 +16,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
public sealed class GasValveSystem : EntitySystem
{
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -58,7 +60,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
{
if (TryComp<AppearanceComponent>(component.Owner,out var appearance))
{
appearance.SetData(FilterVisuals.Enabled, component.Open);
_appearance.SetData(uid, FilterVisuals.Enabled, component.Open, appearance);
}
if (component.Open)
{

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@@ -26,6 +26,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -160,7 +161,7 @@ namespace Content.Server.Atmos.Piping.Binary.EntitySystems
if (!Resolve(uid, ref pump, ref appearance, false))
return;
appearance.SetData(PumpVisuals.Enabled, pump.Enabled);
_appearance.SetData(uid, PumpVisuals.Enabled, pump.Enabled, appearance);
}
}
}

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@@ -3,6 +3,7 @@ using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Atmos.Piping.EntitySystems;
@@ -10,6 +11,7 @@ namespace Content.Server.Atmos.Piping.EntitySystems;
public sealed class AtmosPipeAppearanceSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -69,6 +71,6 @@ public sealed class AtmosPipeAppearanceSystem : EntitySystem
};
}
appearance.SetData(PipeVisuals.VisualState, netConnectedDirections);
_appearance.SetData(uid, PipeVisuals.VisualState, netConnectedDirections, appearance);
}
}

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@@ -1,10 +1,13 @@
using Content.Server.Atmos.Piping.Components;
using Content.Shared.Atmos.Piping;
using Robust.Server.GameObjects;
namespace Content.Server.Atmos.Piping.EntitySystems
{
public sealed class AtmosPipeColorSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
@@ -18,7 +21,7 @@ namespace Content.Server.Atmos.Piping.EntitySystems
if (!EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
return;
appearance.SetData(PipeColorVisuals.Color, component.Color);
_appearance.SetData(uid, PipeColorVisuals.Color, component.Color, appearance);
}
private void OnShutdown(EntityUid uid, AtmosPipeColorComponent component, ComponentShutdown args)
@@ -26,7 +29,7 @@ namespace Content.Server.Atmos.Piping.EntitySystems
if (!EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
return;
appearance.SetData(PipeColorVisuals.Color, Color.White);
_appearance.SetData(uid, PipeColorVisuals.Color, Color.White, appearance);
}
public void SetColor(EntityUid uid, AtmosPipeColorComponent component, Color color)
@@ -36,7 +39,7 @@ namespace Content.Server.Atmos.Piping.EntitySystems
if (!EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
return;
appearance.SetData(PipeColorVisuals.Color, color);
_appearance.SetData(uid, PipeColorVisuals.Color, color, appearance);
}
}
}

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@@ -23,6 +23,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
[Dependency] private IAdminLogManager _adminLogger = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -174,7 +175,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
if (!Resolve(uid, ref mixer, ref appearance, false))
return;
appearance.SetData(FilterVisuals.Enabled, mixer.Enabled);
_appearance.SetData(uid, FilterVisuals.Enabled, mixer.Enabled, appearance);
}
private void OnToggleStatusMessage(EntityUid uid, GasMixerComponent mixer, GasMixerToggleStatusMessage args)

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@@ -6,6 +6,7 @@ using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping;
using Content.Shared.Audio;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
@@ -16,6 +17,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
[Dependency] private IGameTiming _gameTiming = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -90,7 +92,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
if (!Resolve(uid, ref comp, ref appearance, false))
return;
appearance.SetData(FilterVisuals.Enabled, comp.Enabled);
_appearance.SetData(uid, FilterVisuals.Enabled, comp.Enabled, appearance);
}
}
}

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@@ -6,6 +6,7 @@ using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping;
using Content.Shared.Interaction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
@@ -15,6 +16,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -27,21 +29,21 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
private void OnMapInit(EntityUid uid, GasOutletInjectorComponent component, MapInitEvent args)
{
UpdateAppearance(component);
UpdateAppearance(uid, component);
}
private void OnActivate(EntityUid uid, GasOutletInjectorComponent component, ActivateInWorldEvent args)
{
component.Enabled = !component.Enabled;
UpdateAppearance(component);
UpdateAppearance(uid, component);
}
public void UpdateAppearance(GasOutletInjectorComponent component, AppearanceComponent? appearance = null)
public void UpdateAppearance(EntityUid uid, GasOutletInjectorComponent component, AppearanceComponent? appearance = null)
{
if (!Resolve(component.Owner, ref appearance, false))
return;
appearance.SetData(OutletInjectorVisuals.Enabled, component.Enabled);
_appearance.SetData(uid, OutletInjectorVisuals.Enabled, component.Enabled, appearance);
}
private void OnOutletInjectorUpdated(EntityUid uid, GasOutletInjectorComponent injector, AtmosDeviceUpdateEvent args)

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@@ -6,6 +6,7 @@ using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.Construction.Components;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
@@ -14,6 +15,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
public sealed class GasPortableSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -46,7 +48,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
appearance.SetData(GasPortableVisuals.ConnectedState, args.Anchored);
_appearance.SetData(uid, GasPortableVisuals.ConnectedState, args.Anchored, appearance);
}
}

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@@ -18,6 +18,7 @@ using Content.Shared.Atmos.Visuals;
using Content.Shared.Audio;
using Content.Shared.Examine;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
@@ -30,6 +31,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -243,20 +245,20 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (!vent.Enabled)
{
_ambientSoundSystem.SetAmbience(uid, false);
appearance.SetData(VentPumpVisuals.State, VentPumpState.Off);
_appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.Off, appearance);
}
else if (vent.PumpDirection == VentPumpDirection.Releasing)
{
appearance.SetData(VentPumpVisuals.State, VentPumpState.Out);
_appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.Out, appearance);
}
else if (vent.PumpDirection == VentPumpDirection.Siphoning)
{
appearance.SetData(VentPumpVisuals.State, VentPumpState.In);
_appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.In, appearance);
}
else if (vent.Welded)
{
_ambientSoundSystem.SetAmbience(uid, false);
appearance.SetData(VentPumpVisuals.State, VentPumpState.Welded);
_appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.Welded, appearance);
}
}

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@@ -28,6 +28,7 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
[Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!;
[Dependency] private readonly TransformSystem _transformSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -185,20 +186,20 @@ namespace Content.Server.Atmos.Piping.Unary.EntitySystems
if (!scrubber.Enabled)
{
_ambientSoundSystem.SetAmbience(uid, false);
appearance.SetData(ScrubberVisuals.State, ScrubberState.Off);
_appearance.SetData(uid, ScrubberVisuals.State, ScrubberState.Off, appearance);
}
else if (scrubber.PumpDirection == ScrubberPumpDirection.Scrubbing)
{
appearance.SetData(ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub);
_appearance.SetData(uid, ScrubberVisuals.State, scrubber.WideNet ? ScrubberState.WideScrub : ScrubberState.Scrub, appearance);
}
else if (scrubber.PumpDirection == ScrubberPumpDirection.Siphoning)
{
appearance.SetData(ScrubberVisuals.State, ScrubberState.Siphon);
_appearance.SetData(uid, ScrubberVisuals.State, ScrubberState.Siphon, appearance);
}
else if (scrubber.Welded)
{
_ambientSoundSystem.SetAmbience(uid, false);
appearance.SetData(ScrubberVisuals.State, ScrubberState.Welded);
_appearance.SetData(uid, ScrubberVisuals.State, ScrubberState.Welded, appearance);
}
}
}