Remove some obsolete AppearanceComponent method usages (#13726)

This commit is contained in:
Visne
2023-02-02 17:34:53 +01:00
committed by GitHub
parent 23b90de34d
commit 5a5a3afbb1
111 changed files with 428 additions and 349 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Explosion;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Throwing;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Random;
@@ -15,6 +16,7 @@ public sealed class ClusterGrenadeSystem : EntitySystem
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly TriggerSystem _trigger = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -35,7 +37,7 @@ public sealed class ClusterGrenadeSystem : EntitySystem
if (component.FillPrototype != null)
{
component.UnspawnedCount = Math.Max(0, component.MaxGrenades - component.GrenadesContainer.ContainedEntities.Count);
UpdateAppearance(component);
UpdateAppearance(uid, component);
}
}
@@ -49,7 +51,7 @@ public sealed class ClusterGrenadeSystem : EntitySystem
return;
component.GrenadesContainer.Insert(args.Used);
UpdateAppearance(component);
UpdateAppearance(uid, component);
args.Handled = true;
}
@@ -122,10 +124,10 @@ public sealed class ClusterGrenadeSystem : EntitySystem
return false;
}
private void UpdateAppearance(ClusterGrenadeComponent component)
private void UpdateAppearance(EntityUid uid, ClusterGrenadeComponent component)
{
if (!TryComp<AppearanceComponent>(component.Owner, out var appearance)) return;
appearance.SetData(ClusterGrenadeVisuals.GrenadesCounter, component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount);
_appearance.SetData(uid, ClusterGrenadeVisuals.GrenadesCounter, component.GrenadesContainer.ContainedEntities.Count + component.UnspawnedCount, appearance);
}
}

View File

@@ -1,6 +1,7 @@
using Content.Server.Explosion.Components;
using Content.Shared.Physics;
using Content.Shared.Trigger;
using Robust.Server.GameObjects;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Physics.Events;
@@ -10,6 +11,8 @@ namespace Content.Server.Explosion.EntitySystems;
public sealed partial class TriggerSystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
/// <summary>
/// Anything that has stuff touching it (to check speed) or is on cooldown.
/// </summary>
@@ -86,9 +89,9 @@ public sealed partial class TriggerSystem
private void SetProximityAppearance(EntityUid uid, TriggerOnProximityComponent component)
{
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearanceComponent))
if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
{
appearanceComponent.SetData(ProximityTriggerVisualState.State, component.Enabled ? ProximityTriggerVisuals.Inactive : ProximityTriggerVisuals.Off);
_appearance.SetData(uid, ProximityTriggerVisualState.State, component.Enabled ? ProximityTriggerVisuals.Inactive : ProximityTriggerVisuals.Off, appearance);
}
}
@@ -107,9 +110,9 @@ public sealed partial class TriggerSystem
component.Accumulator += component.Cooldown;
}
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearanceComponent))
if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
{
appearanceComponent.SetData(ProximityTriggerVisualState.State, ProximityTriggerVisuals.Active);
_appearance.SetData(appearance.Owner, ProximityTriggerVisualState.State, ProximityTriggerVisuals.Active, appearance);
}
Trigger(component.Owner);

View File

@@ -178,7 +178,7 @@ namespace Content.Server.Explosion.EntitySystems
active.TimeUntilBeep = initialBeepDelay == null ? active.BeepInterval : initialBeepDelay.Value;
if (TryComp<AppearanceComponent>(uid, out var appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
_appearance.SetData(uid, TriggerVisuals.VisualState, TriggerVisualState.Primed, appearance);
}
public override void Update(float frameTime)
@@ -219,7 +219,7 @@ namespace Content.Server.Explosion.EntitySystems
// In case this is a re-usable grenade, un-prime it.
if (TryComp<AppearanceComponent>(uid, out var appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Unprimed);
_appearance.SetData(uid, TriggerVisuals.VisualState, TriggerVisualState.Unprimed, appearance);
}
}
}