Remove some obsolete AppearanceComponent method usages (#13726)
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@@ -19,6 +19,7 @@ namespace Content.Server.Light.EntitySystems
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{
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[Dependency] private readonly AmbientSoundSystem _ambient = default!;
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[Dependency] private readonly StationSystem _station = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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@@ -110,7 +111,7 @@ namespace Content.Server.Light.EntitySystems
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continue;
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pointLight.Color = details.EmergencyLightColor;
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appearance.SetData(EmergencyLightVisuals.Color, details.EmergencyLightColor);
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_appearance.SetData(appearance.Owner, EmergencyLightVisuals.Color, details.EmergencyLightColor, appearance);
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if (details.ForceEnableEmergencyLights && !light.ForciblyEnabled)
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{
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@@ -198,7 +199,7 @@ namespace Content.Server.Light.EntitySystems
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}
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if (TryComp(component.Owner, out AppearanceComponent? appearance))
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appearance.SetData(EmergencyLightVisuals.On, false);
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_appearance.SetData(appearance.Owner, EmergencyLightVisuals.On, false, appearance);
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_ambient.SetAmbience(component.Owner, false);
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}
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@@ -212,7 +213,7 @@ namespace Content.Server.Light.EntitySystems
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if (TryComp(component.Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(EmergencyLightVisuals.On, true);
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_appearance.SetData(appearance.Owner, EmergencyLightVisuals.On, true, appearance);
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}
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_ambient.SetAmbience(component.Owner, true);
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@@ -21,6 +21,7 @@ namespace Content.Server.Light.EntitySystems
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[Dependency] private readonly ClothingSystem _clothing = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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@@ -107,20 +108,20 @@ namespace Content.Server.Light.EntitySystems
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{
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if (!Resolve(component.Owner, ref appearance, false)) return;
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appearance.SetData(ExpendableLightVisuals.State, component.CurrentState);
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_appearance.SetData(appearance.Owner, ExpendableLightVisuals.State, component.CurrentState, appearance);
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switch (component.CurrentState)
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{
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case ExpendableLightState.Lit:
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appearance.SetData(ExpendableLightVisuals.Behavior, component.TurnOnBehaviourID);
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_appearance.SetData(appearance.Owner, ExpendableLightVisuals.Behavior, component.TurnOnBehaviourID, appearance);
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break;
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case ExpendableLightState.Fading:
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appearance.SetData(ExpendableLightVisuals.Behavior, component.FadeOutBehaviourID);
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_appearance.SetData(appearance.Owner, ExpendableLightVisuals.Behavior, component.FadeOutBehaviourID, appearance);
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break;
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case ExpendableLightState.Dead:
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appearance.SetData(ExpendableLightVisuals.Behavior, string.Empty);
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_appearance.SetData(appearance.Owner, ExpendableLightVisuals.Behavior, string.Empty, appearance);
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var isHotEvent = new IsHotEvent() {IsHot = true};
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RaiseLocalEvent(component.Owner, isHotEvent);
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break;
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@@ -2,6 +2,7 @@ using Content.Server.Light.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Light;
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using Content.Shared.Throwing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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@@ -9,6 +10,8 @@ namespace Content.Server.Light.EntitySystems
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{
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public sealed class LightBulbSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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@@ -75,8 +78,8 @@ namespace Content.Server.Light.EntitySystems
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return;
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// try to update appearance and color
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appearance.SetData(LightBulbVisuals.State, bulb.State);
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appearance.SetData(LightBulbVisuals.Color, bulb.Color);
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_appearance.SetData(uid, LightBulbVisuals.State, bulb.State, appearance);
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_appearance.SetData(uid, LightBulbVisuals.Color, bulb.Color, appearance);
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}
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}
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}
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@@ -21,7 +21,7 @@ namespace Content.Server.Light.EntitySystems
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&& EntityManager.TryGetComponent<MatchstickComponent?>(args.Used, out var matchstick)
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&& matchstick.CurrentState == SmokableState.Unlit)
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{
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_stickSystem.Ignite(matchstick, args.User);
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_stickSystem.Ignite(uid, matchstick, args.User);
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args.Handled = true;
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}
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}
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@@ -13,10 +13,12 @@ namespace Content.Server.Light.EntitySystems
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{
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public sealed class MatchstickSystem : EntitySystem
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{
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private HashSet<MatchstickComponent> _litMatches = new();
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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private HashSet<MatchstickComponent> _litMatches = new();
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public override void Initialize()
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{
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@@ -61,7 +63,7 @@ namespace Content.Server.Light.EntitySystems
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if (!isHotEvent.IsHot)
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return;
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Ignite(component, args.User);
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Ignite(uid, component, args.User);
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args.Handled = true;
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}
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@@ -70,23 +72,23 @@ namespace Content.Server.Light.EntitySystems
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args.IsHot = component.CurrentState == SmokableState.Lit;
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}
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public void Ignite(MatchstickComponent component, EntityUid user)
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public void Ignite(EntityUid uid, MatchstickComponent component, EntityUid user)
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{
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// Play Sound
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SoundSystem.Play(component.IgniteSound.GetSound(), Filter.Pvs(component.Owner),
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component.Owner, AudioHelpers.WithVariation(0.125f).WithVolume(-0.125f));
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// Change state
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SetState(component, SmokableState.Lit);
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SetState(uid, component, SmokableState.Lit);
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_litMatches.Add(component);
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component.Owner.SpawnTimer(component.Duration * 1000, delegate
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{
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SetState(component, SmokableState.Burnt);
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SetState(uid, component, SmokableState.Burnt);
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_litMatches.Remove(component);
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});
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}
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private void SetState(MatchstickComponent component, SmokableState value)
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private void SetState(EntityUid uid, MatchstickComponent component, SmokableState value)
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{
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component.CurrentState = value;
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@@ -110,7 +112,7 @@ namespace Content.Server.Light.EntitySystems
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if (EntityManager.TryGetComponent(component.Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(SmokingVisuals.Smoking, component.CurrentState);
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_appearance.SetData(uid, SmokingVisuals.Smoking, component.CurrentState, appearance);
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}
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}
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}
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@@ -39,6 +39,7 @@ namespace Content.Server.Light.EntitySystems
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[Dependency] private readonly SignalLinkerSystem _signalSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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private static readonly TimeSpan ThunkDelay = TimeSpan.FromSeconds(2);
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public const string LightBulbContainer = "light_bulb";
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@@ -270,7 +271,7 @@ namespace Content.Server.Light.EntitySystems
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{
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SetLight(uid, false, light: light);
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powerReceiver.Load = 0;
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appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.Empty);
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_appearance.SetData(uid, PoweredLightVisuals.BulbState, PoweredLightState.Empty, appearance);
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return;
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}
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@@ -280,7 +281,7 @@ namespace Content.Server.Light.EntitySystems
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if (powerReceiver.Powered && light.On)
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{
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SetLight(uid, true, lightBulb.Color, light, lightBulb.LightRadius, lightBulb.LightEnergy, lightBulb.LightSoftness);
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appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.On);
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_appearance.SetData(uid, PoweredLightVisuals.BulbState, PoweredLightState.On, appearance);
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var time = _gameTiming.CurTime;
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if (time > light.LastThunk + ThunkDelay)
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{
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@@ -291,16 +292,16 @@ namespace Content.Server.Light.EntitySystems
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else
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{
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SetLight(uid, false, light: light);
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appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.Off);
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_appearance.SetData(uid, PoweredLightVisuals.BulbState, PoweredLightState.Off, appearance);
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}
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break;
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case LightBulbState.Broken:
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SetLight(uid, false, light: light);
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appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.Broken);
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_appearance.SetData(uid, PoweredLightVisuals.BulbState, PoweredLightState.Broken, appearance);
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break;
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case LightBulbState.Burned:
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SetLight(uid, false, light: light);
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appearance?.SetData(PoweredLightVisuals.BulbState, PoweredLightState.Burned);
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_appearance.SetData(uid, PoweredLightVisuals.BulbState, PoweredLightState.Burned, appearance);
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break;
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}
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@@ -335,10 +336,10 @@ namespace Content.Server.Light.EntitySystems
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light.LastGhostBlink = time;
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ToggleBlinkingLight(light, true);
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ToggleBlinkingLight(uid, light, true);
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light.Owner.SpawnTimer(light.GhostBlinkingTime, () =>
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{
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ToggleBlinkingLight(light, false);
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ToggleBlinkingLight(uid, light, false);
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});
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args.Handled = true;
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@@ -349,7 +350,7 @@ namespace Content.Server.Light.EntitySystems
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UpdateLight(uid, component);
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}
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public void ToggleBlinkingLight(PoweredLightComponent light, bool isNowBlinking)
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public void ToggleBlinkingLight(EntityUid uid, PoweredLightComponent light, bool isNowBlinking)
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{
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if (light.IsBlinking == isNowBlinking)
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return;
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@@ -358,7 +359,8 @@ namespace Content.Server.Light.EntitySystems
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if (!EntityManager.TryGetComponent(light.Owner, out AppearanceComponent? appearance))
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return;
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appearance.SetData(PoweredLightVisuals.Blinking, isNowBlinking);
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_appearance.SetData(uid, PoweredLightVisuals.Blinking, isNowBlinking, appearance);
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}
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private void OnSignalReceived(EntityUid uid, PoweredLightComponent component, SignalReceivedEvent args)
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@@ -14,6 +14,7 @@ namespace Content.Server.Light.EntitySystems
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public sealed class UnpoweredFlashlightSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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@@ -30,7 +31,7 @@ namespace Content.Server.Light.EntitySystems
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if (args.Handled)
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return;
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ToggleLight(component);
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ToggleLight(uid, component);
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args.Handled = true;
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}
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@@ -48,7 +49,7 @@ namespace Content.Server.Light.EntitySystems
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ActivationVerb verb = new();
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verb.Text = Loc.GetString("toggle-flashlight-verb-get-data-text");
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verb.IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png";
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verb.Act = () => ToggleLight(component);
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verb.Act = () => ToggleLight(uid, component);
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verb.Priority = -1; // For things like PDA's, Open-UI and other verbs that should be higher priority.
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args.Verbs.Add(verb);
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@@ -58,7 +59,7 @@ namespace Content.Server.Light.EntitySystems
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{
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_actionsSystem.AddAction(uid, component.ToggleAction, null);
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}
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public void ToggleLight(UnpoweredFlashlightComponent flashlight)
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public void ToggleLight(EntityUid uid, UnpoweredFlashlightComponent flashlight)
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{
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if (!EntityManager.TryGetComponent(flashlight.Owner, out PointLightComponent? light))
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return;
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@@ -67,7 +68,7 @@ namespace Content.Server.Light.EntitySystems
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light.Enabled = flashlight.LightOn;
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if (EntityManager.TryGetComponent(flashlight.Owner, out AppearanceComponent? appearance))
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appearance.SetData(UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn);
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_appearance.SetData(uid, UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn, appearance);
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SoundSystem.Play(flashlight.ToggleSound.GetSound(), Filter.Pvs(light.Owner), flashlight.Owner);
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