Remove some obsolete AppearanceComponent method usages (#13726)
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@@ -41,12 +41,17 @@ public sealed class CrematoriumSystem : EntitySystem
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if (!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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if (appearance.TryGetData(CrematoriumVisuals.Burning, out bool isBurning) && isBurning)
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if (_appearance.TryGetData<bool>(uid, CrematoriumVisuals.Burning, out var isBurning, appearance) && isBurning)
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args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-is-burning", ("owner", uid)));
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if (appearance.TryGetData(StorageVisuals.HasContents, out bool hasContents) && hasContents)
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if (_appearance.TryGetData<bool>(uid, StorageVisuals.HasContents, out var hasContents, appearance) && hasContents)
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{
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args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-has-contents"));
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}
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else
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{
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args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-empty"));
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}
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}
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private void OnAttemptOpen(EntityUid uid, ActiveCrematoriumComponent component, StorageOpenAttemptEvent args)
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@@ -24,13 +24,10 @@ public sealed class MorgueSystem : EntitySystem
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/// </summary>
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private void OnExamine(EntityUid uid, MorgueComponent component, ExaminedEvent args)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance))
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return;
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if (!args.IsInDetailsRange)
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return;
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appearance.TryGetData(MorgueVisuals.Contents, out MorgueContents contents);
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_appearance.TryGetData<MorgueContents>(uid, MorgueVisuals.Contents, out var contents);
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var text = contents switch
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{
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@@ -92,7 +89,7 @@ public sealed class MorgueSystem : EntitySystem
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comp.AccumulatedFrameTime -= comp.BeepTime;
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if (comp.DoSoulBeep && appearance.TryGetData(MorgueVisuals.Contents, out MorgueContents contents) && contents == MorgueContents.HasSoul)
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if (comp.DoSoulBeep && _appearance.TryGetData<MorgueContents>(appearance.Owner, MorgueVisuals.Contents, out var contents, appearance) && contents == MorgueContents.HasSoul)
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{
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_audio.PlayPvs(comp.OccupantHasSoulAlarmSound, comp.Owner);
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}
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