Remove some obsolete AppearanceComponent method usages (#13726)

This commit is contained in:
Visne
2023-02-02 17:34:53 +01:00
committed by GitHub
parent 23b90de34d
commit 5a5a3afbb1
111 changed files with 428 additions and 349 deletions

View File

@@ -27,6 +27,7 @@ namespace Content.Server.Power.EntitySystems
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ToolSystem _toolSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
private const float ScrewTime = 2f;
@@ -114,7 +115,7 @@ namespace Content.Server.Power.EntitySystems
if (appearance != null)
{
appearance.SetData(ApcVisuals.ChargeState, newState);
_appearance.SetData(uid, ApcVisuals.ChargeState, newState, appearance);
}
}
@@ -231,7 +232,7 @@ namespace Content.Server.Power.EntitySystems
if (!Resolve(uid, ref appearance, ref apc, false))
return;
appearance.SetData(ApcVisuals.PanelState, GetPanelState(apc));
_appearance.SetData(uid, ApcVisuals.PanelState, GetPanelState(apc), appearance);
}
private sealed class ApcToolFinishedEvent : EntityEventArgs

View File

@@ -4,6 +4,7 @@ using Content.Server.Power.Components;
using Content.Server.Power.Nodes;
using Content.Shared.Wires;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.Power.EntitySystems
@@ -12,6 +13,7 @@ namespace Content.Server.Power.EntitySystems
public sealed class CableVisSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -55,7 +57,7 @@ namespace Content.Server.Power.EntitySystems
};
}
appearance.SetData(WireVisVisuals.ConnectedMask, mask);
_appearance.SetData(uid, WireVisVisuals.ConnectedMask, mask, appearance);
}
}
}

View File

@@ -22,14 +22,14 @@ public sealed class PowerWireAction : BaseWireAction
public override StatusLightState? GetLightState(Wire wire)
{
if (WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.MainWire, out int main)
if (WiresSystem.TryGetData<int>(wire.Owner, PowerWireActionKey.MainWire, out var main)
&& main != wire.Id)
{
return null;
}
if (!AllWiresMended(wire.Owner)
|| WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsed)
|| WiresSystem.TryGetData<bool>(wire.Owner, PowerWireActionKey.Pulsed, out var pulsed)
&& pulsed)
{
return StatusLightState.BlinkingSlow;
@@ -40,14 +40,14 @@ public sealed class PowerWireAction : BaseWireAction
private bool AllWiresCut(EntityUid owner)
{
return WiresSystem.TryGetData(owner, PowerWireActionKey.CutWires, out int? cut)
&& WiresSystem.TryGetData(owner, PowerWireActionKey.WireCount, out int? count)
return WiresSystem.TryGetData<int?>(owner, PowerWireActionKey.CutWires, out var cut)
&& WiresSystem.TryGetData<int?>(owner, PowerWireActionKey.WireCount, out var count)
&& count == cut;
}
private bool AllWiresMended(EntityUid owner)
{
return WiresSystem.TryGetData(owner, PowerWireActionKey.CutWires, out int? cut)
return WiresSystem.TryGetData<int?>(owner, PowerWireActionKey.CutWires, out var cut)
&& cut == 0;
}
@@ -72,7 +72,7 @@ public sealed class PowerWireAction : BaseWireAction
}
else
{
if (WiresSystem.TryGetData(owner, PowerWireActionKey.Pulsed, out bool isPulsed)
if (WiresSystem.TryGetData<bool>(owner, PowerWireActionKey.Pulsed, out var isPulsed)
&& isPulsed)
{
return;
@@ -84,8 +84,8 @@ public sealed class PowerWireAction : BaseWireAction
private void SetWireCuts(EntityUid owner, bool isCut)
{
if (WiresSystem.TryGetData(owner, PowerWireActionKey.CutWires, out int? cut)
&& WiresSystem.TryGetData(owner, PowerWireActionKey.WireCount, out int? count))
if (WiresSystem.TryGetData<int?>(owner, PowerWireActionKey.CutWires, out var cut)
&& WiresSystem.TryGetData<int?>(owner, PowerWireActionKey.WireCount, out var count))
{
if (cut == count && isCut
|| cut <= 0 && !isCut)
@@ -131,7 +131,7 @@ public sealed class PowerWireAction : BaseWireAction
var activePulse = false;
if (WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsed))
if (WiresSystem.TryGetData<bool>(wire.Owner, PowerWireActionKey.Pulsed, out var pulsed))
{
activePulse = pulsed;
}
@@ -218,7 +218,7 @@ public sealed class PowerWireAction : BaseWireAction
var electrocuted = !TrySetElectrocution(user, wire, true);
if (WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsedKey) && pulsedKey)
if (WiresSystem.TryGetData<bool>(wire.Owner, PowerWireActionKey.Pulsed, out var pulsedKey) && pulsedKey)
return;
WiresSystem.SetData(wire.Owner, PowerWireActionKey.Pulsed, true);
@@ -236,7 +236,7 @@ public sealed class PowerWireAction : BaseWireAction
if (!IsPowered(wire.Owner))
{
if (!WiresSystem.TryGetData(wire.Owner, PowerWireActionKey.Pulsed, out bool pulsed)
if (!WiresSystem.TryGetData<bool>(wire.Owner, PowerWireActionKey.Pulsed, out var pulsed)
|| !pulsed)
{
WiresSystem.TryCancelWireAction(wire.Owner, PowerWireActionKey.ElectrifiedCancel);