Remove some obsolete AppearanceComponent method usages (#13726)
This commit is contained in:
@@ -4,6 +4,7 @@ using Content.Shared.Singularity.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Radiation.Events;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
@@ -13,6 +14,8 @@ namespace Content.Server.Singularity.EntitySystems
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
@@ -78,7 +81,7 @@ namespace Content.Server.Singularity.EntitySystems
|
||||
return;
|
||||
|
||||
var state = component.Enabled ? RadiationCollectorVisualState.Active : RadiationCollectorVisualState.Deactive;
|
||||
appearance.SetData(RadiationCollectorVisuals.VisualState, state);
|
||||
_appearance.SetData(uid, RadiationCollectorVisuals.VisualState, state, appearance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user