Remove some obsolete AppearanceComponent method usages (#13726)

This commit is contained in:
Visne
2023-02-02 17:34:53 +01:00
committed by GitHub
parent 23b90de34d
commit 5a5a3afbb1
111 changed files with 428 additions and 349 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Singularity.Components;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Shared.Radiation.Events;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
using Robust.Shared.Player;
@@ -13,6 +14,8 @@ namespace Content.Server.Singularity.EntitySystems
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
@@ -78,7 +81,7 @@ namespace Content.Server.Singularity.EntitySystems
return;
var state = component.Enabled ? RadiationCollectorVisualState.Active : RadiationCollectorVisualState.Deactive;
appearance.SetData(RadiationCollectorVisuals.VisualState, state);
_appearance.SetData(uid, RadiationCollectorVisuals.VisualState, state, appearance);
}
}
}