Move "players don't collide with mobs" to shared to fix mispredicts on it.

This commit is contained in:
Pieter-Jan Briers
2020-06-24 11:58:13 +02:00
parent 8ccf98333e
commit 5a5a3b8548
5 changed files with 23 additions and 20 deletions

View File

@@ -119,7 +119,6 @@ namespace Content.Client
"Airlock",
"MedicalScanner",
"WirePlacer",
"Species",
"Drink",
"Food",
"FoodContainer",

View File

@@ -0,0 +1,12 @@
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
[ComponentReference(typeof(SharedSpeciesComponent))]
public class SpeciesComponent : SharedSpeciesComponent
{
}
}