Move "players don't collide with mobs" to shared to fix mispredicts on it.

This commit is contained in:
Pieter-Jan Briers
2020-06-24 11:58:13 +02:00
parent 8ccf98333e
commit 5a5a3b8548
5 changed files with 23 additions and 20 deletions

View File

@@ -10,16 +10,15 @@ using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameObjects.EntitySystems;
using Robust.Server.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
{
[RegisterComponent]
[ComponentReference(typeof(SharedSpeciesComponent))]
public class SpeciesComponent : SharedSpeciesComponent, IActionBlocker, IOnDamageBehavior, IExAct, IRelayMoveInput
{
/// <summary>