Fix taser visuals not updating after charging. (#6065)
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@@ -7,6 +7,7 @@ using Content.Shared.Examine;
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using Content.Shared.PowerCell;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Rounding;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -20,6 +21,7 @@ public class PowerCellSystem : SharedPowerCellSystem
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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public override void Initialize()
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{
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@@ -48,6 +50,14 @@ public class PowerCellSystem : SharedPowerCellSystem
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var frac = battery.CurrentCharge / battery.MaxCharge;
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var level = (byte) ContentHelpers.RoundToNearestLevels(frac, 1, PowerCellComponent.PowerCellVisualsLevels);
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appearance.SetData(PowerCellVisuals.ChargeLevel, level);
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// If this power cell is inside a cell-slot, inform that entity that the power has changed (for updating visuals n such).
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if (_containerSystem.TryGetContainingContainer(uid, out var container)
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&& TryComp(container.Owner, out PowerCellSlotComponent? slot)
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&& slot.CellSlot.Item == uid)
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{
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RaiseLocalEvent(container.Owner, new PowerCellChangedEvent(false), false);
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}
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}
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private void Explode(EntityUid uid, BatteryComponent? battery = null)
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