diff --git a/Content.Shared/CombatMode/Pacification/PacificationSystem.cs b/Content.Shared/CombatMode/Pacification/PacificationSystem.cs index 86825e4096..3f0e79dc31 100644 --- a/Content.Shared/CombatMode/Pacification/PacificationSystem.cs +++ b/Content.Shared/CombatMode/Pacification/PacificationSystem.cs @@ -28,9 +28,10 @@ namespace Content.Shared.CombatMode.Pacification if (combatMode.CanDisarm != null) combatMode.CanDisarm = false; + combatMode.IsInCombatMode = false; + if (combatMode.CombatToggleAction != null) { - combatMode.IsInCombatMode = false; _actionsSystem.SetEnabled(combatMode.CombatToggleAction, false); } } diff --git a/Content.Shared/CombatMode/Pacification/PacifiedComponent.cs b/Content.Shared/CombatMode/Pacification/PacifiedComponent.cs index 393c513b7f..aee298a9d5 100644 --- a/Content.Shared/CombatMode/Pacification/PacifiedComponent.cs +++ b/Content.Shared/CombatMode/Pacification/PacifiedComponent.cs @@ -1,9 +1,11 @@ +using Robust.Shared.GameStates; + namespace Content.Shared.CombatMode.Pacification { /// /// Status effect that disables combat mode. /// - [RegisterComponent] + [RegisterComponent, NetworkedComponent] public sealed class PacifiedComponent : Component {