Merge remote-tracking branch 'upstream/master' into ups
This commit is contained in:
@@ -13,6 +13,7 @@ namespace Content.Client.Access.UI;
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public sealed partial class AccessLevelControl : GridContainer
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{
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public readonly Dictionary<ProtoId<AccessLevelPrototype>, Button> ButtonsList = new();
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public readonly List<Dictionary<ProtoId<AccessLevelPrototype>, Button>> ButtonGroups = new ();
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public AccessLevelControl()
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{
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@@ -39,6 +40,61 @@ public sealed partial class AccessLevelControl : GridContainer
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}
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}
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public void PopulateForConsole(List<List<ProtoId<AccessLevelPrototype>>> accessLevels, IPrototypeManager prototypeManager)
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{
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var departmentColors = new List<String> // Colors from StyleNano.cs
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{
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"ButtonColorCommandDepartment",
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"ButtonColorSecurityDepartment",
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"ButtonColorMedicalDepartment",
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"ButtonColorEngineeringDepartment",
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"ButtonColorResearchingDepartment",
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"ButtonColorCargoDepartment",
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"ButtonColorServiceDepartment"
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};
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var currentColorIndex = 0;
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foreach (var department in accessLevels)
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{
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Dictionary<ProtoId<AccessLevelPrototype>, Button> buttons = new();
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foreach (var access in department)
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{
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if (!prototypeManager.TryIndex(access, out var accessLevel))
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{
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Logger.Error($"Unable to find accesslevel for {access}");
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continue;
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}
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var newButton = new Button
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{
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Text = accessLevel.GetAccessLevelName(),
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ToggleMode = true,
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};
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newButton.AddStyleClass(departmentColors[currentColorIndex]);
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buttons.Add(accessLevel.ID, newButton);
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}
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ButtonGroups.Add(buttons);
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currentColorIndex++;
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}
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}
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public void UpdateStateConsole(
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List<ProtoId<AccessLevelPrototype>> pressedList,
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List<ProtoId<AccessLevelPrototype>>? enabledList = null)
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{
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foreach (var department in ButtonGroups)
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{
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foreach (var (accessName, button) in department)
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{
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button.Pressed = pressedList.Contains(accessName);
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button.Disabled = !(enabledList?.Contains(accessName) ?? true);
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}
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}
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}
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public void UpdateState(
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List<ProtoId<AccessLevelPrototype>> pressedList,
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List<ProtoId<AccessLevelPrototype>>? enabledList = null)
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@@ -23,15 +23,15 @@ namespace Content.Client.Access.UI
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protected override void Open()
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{
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base.Open();
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List<ProtoId<AccessLevelPrototype>> accessLevels;
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List<List<ProtoId<AccessLevelPrototype>>> accessLevels;
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if (EntMan.TryGetComponent<IdCardConsoleComponent>(Owner, out var idCard))
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{
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accessLevels = idCard.AccessLevels;
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accessLevels = idCard.AccessLevelsConsole;
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}
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else
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{
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accessLevels = new List<ProtoId<AccessLevelPrototype>>();
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accessLevels = new List<List<ProtoId<AccessLevelPrototype>>>();
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_idCardConsoleSystem.Log.Error($"No IdCardConsole component found for {EntMan.ToPrettyString(Owner)}!");
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}
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@@ -26,16 +26,13 @@
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<Button Name="JobTitleSaveButton" Text="{Loc 'id-card-console-window-save-button'}" Disabled="True" />
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</GridContainer>
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<Control MinSize="0 8" />
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<GridContainer Columns="2">
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<Label Text="{Loc 'id-card-console-window-job-selection-label'}" />
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<OptionButton Name="JobPresetOptionButton" />
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</GridContainer>
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<Control Name="AccessLevelControlContainer" />
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<GridContainer Name="AccessLevelControlContainer" Columns="7" HorizontalExpand="True" HorizontalAlignment="Center" >
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<!-- WD EDIT -->
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</GridContainer>
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<GridContainer Name="CurrentJobIcon" Columns="2">
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<Label Text="Текущая выбранная иконка для роли: " />
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</GridContainer>
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<GridContainer Name="JobIconsGrid" Columns="10" HorizontalAlignment="Center">
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<GridContainer Name="JobIconsGrid" HorizontalAlignment="Center">
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<!-- Job icon buttons are generated in the code -->
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</GridContainer>
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<!-- WD EDIT END -->
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@@ -24,9 +24,11 @@ namespace Content.Client.Access.UI
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private readonly IdCardConsoleBoundUserInterface _owner;
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private AccessLevelControl _accessButtons = new();
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private GridContainer _grid = default!;
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private readonly AccessLevelControl _groupAccessButtons = new();
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private readonly Dictionary<string, TextureButton> _jobIconButtons = new(); //WD-EDIT
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private readonly List<string> _jobPrototypeIds = new();
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private string _newJob = "";
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private string? _lastFullName;
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private string? _lastJobTitle;
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@@ -36,7 +38,7 @@ namespace Content.Client.Access.UI
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public IdCardConsoleWindow(
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IdCardConsoleBoundUserInterface owner,
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IPrototypeManager prototypeManager,
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List<ProtoId<AccessLevelPrototype>> accessLevels)
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List<List<ProtoId<AccessLevelPrototype>>> accessLevels)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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@@ -59,30 +61,27 @@ namespace Content.Client.Access.UI
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JobTitleSaveButton.OnPressed += _ => SubmitData();
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var jobs = _prototypeManager.EnumeratePrototypes<JobPrototype>().ToList();
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jobs.Sort((x, y) => string.Compare(x.LocalizedName, y.LocalizedName, StringComparison.CurrentCulture));
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_groupAccessButtons.PopulateForConsole(accessLevels, prototypeManager);
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foreach (var job in jobs)
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foreach (var department in _groupAccessButtons.ButtonGroups)
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{
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if (!job.OverrideConsoleVisibility.GetValueOrDefault(job.SetPreference))
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var departmentGrid = new GridContainer {};
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foreach (var button in department.Values)
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{
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continue;
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departmentGrid.AddChild(button);
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}
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_jobPrototypeIds.Add(job.ID);
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JobPresetOptionButton.AddItem(Loc.GetString(job.Name), _jobPrototypeIds.Count - 1);
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AccessLevelControlContainer.AddChild(departmentGrid);
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}
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JobPresetOptionButton.OnItemSelected += SelectJobPreset;
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_accessButtons.Populate(accessLevels, prototypeManager);
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AccessLevelControlContainer.AddChild(_accessButtons);
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foreach (var (id, button) in _accessButtons.ButtonsList)
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foreach (var department in _groupAccessButtons.ButtonGroups)
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{
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button.OnPressed += _ => SubmitData();
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foreach (var button in department.Values)
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{
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button.OnPressed += _ => SubmitData();
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}
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}
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//WD-EDIT
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if (!_entityManager.TryGetComponent<IdCardConsoleComponent>(owner.Owner, out var idConsoleComponent))
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return;
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@@ -92,72 +91,89 @@ namespace Content.Client.Access.UI
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if (rsi == null)
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return;
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foreach (var jobIcon in idConsoleComponent.JobIcons)
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foreach (var department in idConsoleComponent.JobIcons)
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{
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var newButton = new TextureButton
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_grid = new GridContainer
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{
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TextureNormal = rsi.RSI.TryGetState(jobIcon, out var state) ? state.Frame0
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: rsi.RSI.TryGetState("CustomId", out var customState) ? customState.Frame0
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: null,
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Scale = new Vector2(5, 5)
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Columns = department.Count
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};
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_jobIconButtons.Add(jobIcon, newButton);
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newButton.OnPressed += _ =>
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foreach (var jobIcon in department)
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{
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_lastJobIcon = "JobIcon" + jobIcon;
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SubmitData();
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};
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var newButton = new TextureButton
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{
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TextureNormal = rsi.RSI.TryGetState(jobIcon, out var state) ? state.Frame0
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: rsi.RSI.TryGetState("CustomId", out var customState) ? customState.Frame0
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: null,
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Scale = new Vector2(5, 5)
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};
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JobIconsGrid.AddChild(newButton);
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_jobIconButtons.TryAdd(jobIcon, newButton);
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newButton.OnPressed += _ =>
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{
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SelectJobPreset(jobIcon);
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_newJob = jobIcon;
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_lastJobIcon = "JobIcon" + jobIcon;
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SubmitData();
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};
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_grid.AddChild(newButton);
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}
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JobIconsGrid.AddChild(_grid);
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}
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//WD-EDIT
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}
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private void ClearAllAccess()
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{
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foreach (var button in _accessButtons.ButtonsList.Values)
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foreach (var group in _groupAccessButtons.ButtonGroups)
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{
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if (button.Pressed)
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foreach (var button in group.Values)
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{
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button.Pressed = false;
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if (button.Pressed)
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{
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button.Pressed = false;
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}
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}
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}
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}
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private void SelectJobPreset(OptionButton.ItemSelectedEventArgs args)
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private void SelectJobPreset(string jobName)
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{
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if (!_prototypeManager.TryIndex(_jobPrototypeIds[args.Id], out JobPrototype? job))
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if (!_prototypeManager.TryIndex(jobName, out JobPrototype? job))
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{
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return;
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}
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JobTitleLineEdit.Text = Loc.GetString(job.Name);
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args.Button.SelectId(args.Id);
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ClearAllAccess();
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// this is a sussy way to do this
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foreach (var access in job.Access)
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{
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if (_accessButtons.ButtonsList.TryGetValue(access, out var button) && !button.Disabled)
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foreach (var group in _groupAccessButtons.ButtonGroups)
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{
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button.Pressed = true;
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if (group.TryGetValue(access, out var button) && !button.Disabled)
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{
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button.Pressed = true;
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}
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}
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}
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foreach (var group in job.AccessGroups)
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{
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if (!_prototypeManager.TryIndex(group, out AccessGroupPrototype? groupPrototype))
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{
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continue;
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}
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foreach (var access in groupPrototype.Tags)
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{
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if (_accessButtons.ButtonsList.TryGetValue(access, out var button) && !button.Disabled)
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foreach (var buttonGroup in _groupAccessButtons.ButtonGroups)
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{
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button.Pressed = true;
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if (buttonGroup.TryGetValue(access, out var button) && !button.Disabled)
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button.Pressed = true;
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}
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}
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}
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@@ -204,19 +220,12 @@ namespace Content.Client.Access.UI
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JobTitleSaveButton.Disabled = !interfaceEnabled || !jobTitleDirty;
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JobPresetOptionButton.Disabled = !interfaceEnabled;
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_accessButtons.UpdateState(state.TargetIdAccessList?.ToList() ??
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new List<ProtoId<AccessLevelPrototype>>(),
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_groupAccessButtons.UpdateStateConsole(state.TargetIdAccessList?.ToList() ??
|
||||
new List<ProtoId<AccessLevelPrototype>>(),
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state.AllowedModifyAccessList?.ToList() ??
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new List<ProtoId<AccessLevelPrototype>>());
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var jobIndex = _jobPrototypeIds.IndexOf(state.TargetIdJobPrototype);
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if (jobIndex >= 0)
|
||||
{
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JobPresetOptionButton.SelectId(jobIndex);
|
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}
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|
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//WD-EDIT
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if (_resource.TryGetResource(new ResPath("/Textures/Interface/Misc/job_icons.rsi"), out RSIResource? rsi))
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{
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@@ -234,7 +243,6 @@ namespace Content.Client.Access.UI
|
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: rsi.RSI.TryGetState("CustomId", out var customState)
|
||||
? customState.Frame0
|
||||
: null,
|
||||
|
||||
TextureScale = new Vector2(4, 4)
|
||||
};
|
||||
|
||||
@@ -256,15 +264,18 @@ namespace Content.Client.Access.UI
|
||||
private void SubmitData()
|
||||
{
|
||||
// Don't send this if it isn't dirty.
|
||||
var jobProtoDirty = _lastJobProto != null &&
|
||||
_jobPrototypeIds[JobPresetOptionButton.SelectedId] != _lastJobProto;
|
||||
var jobProtoDirty = _lastJobProto != null && _newJob != _lastJobProto;
|
||||
|
||||
_owner.SubmitData(
|
||||
FullNameLineEdit.Text,
|
||||
JobTitleLineEdit.Text,
|
||||
// Iterate over the buttons dictionary, filter by `Pressed`, only get key from the key/value pair
|
||||
_accessButtons.ButtonsList.Where(x => x.Value.Pressed).Select(x => x.Key).ToList(),
|
||||
jobProtoDirty ? _jobPrototypeIds[JobPresetOptionButton.SelectedId] : string.Empty,
|
||||
_groupAccessButtons.ButtonGroups
|
||||
.SelectMany(dict => dict)
|
||||
.Where(x => x.Value.Pressed)
|
||||
.Select(x => x.Key)
|
||||
.ToList(),
|
||||
jobProtoDirty ? _newJob : string.Empty,
|
||||
_lastJobIcon);
|
||||
}
|
||||
}
|
||||
|
||||
19
Content.Client/Clothing/Systems/PilotedByClothingSystem.cs
Normal file
19
Content.Client/Clothing/Systems/PilotedByClothingSystem.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using Content.Shared.Clothing.Components;
|
||||
using Robust.Client.Physics;
|
||||
|
||||
namespace Content.Client.Clothing.Systems;
|
||||
|
||||
public sealed partial class PilotedByClothingSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PilotedByClothingComponent, UpdateIsPredictedEvent>(OnUpdatePredicted);
|
||||
}
|
||||
|
||||
private void OnUpdatePredicted(Entity<PilotedByClothingComponent> entity, ref UpdateIsPredictedEvent args)
|
||||
{
|
||||
args.BlockPrediction = true;
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
using Content.Client.Wires.Visualizers;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Doors.Components;
|
||||
using Content.Shared.Doors.Systems;
|
||||
using Robust.Client.Animations;
|
||||
@@ -17,7 +16,7 @@ public sealed class AirlockSystem : SharedAirlockSystem
|
||||
SubscribeLocalEvent<AirlockComponent, ComponentStartup>(OnComponentStartup);
|
||||
SubscribeLocalEvent<AirlockComponent, AppearanceChangeEvent>(OnAppearanceChange);
|
||||
}
|
||||
|
||||
|
||||
private void OnComponentStartup(EntityUid uid, AirlockComponent comp, ComponentStartup args)
|
||||
{
|
||||
// Has to be on component startup because we don't know what order components initialize in and running this before DoorComponent inits _will_ crash.
|
||||
@@ -113,6 +112,7 @@ public sealed class AirlockSystem : SharedAirlockSystem
|
||||
|
||||
args.Sprite.LayerSetVisible(DoorVisualLayers.BaseUnlit, unlitVisible);
|
||||
args.Sprite.LayerSetVisible(DoorVisualLayers.BaseBolted, boltedVisible);
|
||||
|
||||
if (comp.EmergencyAccessLayer)
|
||||
{
|
||||
args.Sprite.LayerSetVisible(
|
||||
|
||||
31
Content.Client/GameTicking/Commands/ShowManifestCommand.cs
Normal file
31
Content.Client/GameTicking/Commands/ShowManifestCommand.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Content.Client.GameTicking.Managers;
|
||||
using Content.Shared.Administration;
|
||||
using Content.Shared.GameTicking;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Client.GameTicking.Commands
|
||||
{
|
||||
[AnyCommand]
|
||||
public sealed class ShowManifestCommand : IConsoleCommand
|
||||
{
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystem = default!;
|
||||
|
||||
public string Command => "showmanifest";
|
||||
public string Description => "Shows round end summary window";
|
||||
public string Help => "Usage: showmanifest";
|
||||
|
||||
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
||||
{
|
||||
var ticker = _entitySystem.GetEntitySystem<ClientGameTicker>();
|
||||
var window = ticker._window;
|
||||
|
||||
if (!ticker.IsGameStarted && window != null)
|
||||
{
|
||||
window.OpenCentered();
|
||||
return;
|
||||
}
|
||||
shell.WriteLine("You can't open manifest right now");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23,7 +23,7 @@ namespace Content.Client.GameTicking.Managers
|
||||
/// <summary>
|
||||
/// The current round-end window. Could be used to support re-opening the window after closing it.
|
||||
/// </summary>
|
||||
private RoundEndSummaryWindow? _window;
|
||||
public RoundEndSummaryWindow? _window;
|
||||
|
||||
[ViewVariables] public bool AreWeReady { get; private set; }
|
||||
[ViewVariables] public bool IsGameStarted { get; private set; }
|
||||
|
||||
@@ -158,6 +158,16 @@ namespace Content.Client.Stylesheets
|
||||
public const string StyleClassButtonColorGreen = "ButtonColorGreen";
|
||||
public const string StyleClassButtonColorPurple = "ButtonColorPurple";
|
||||
|
||||
// WD - HoP console
|
||||
|
||||
public static readonly Color ButtonColorCommand = Color.FromHex("#436BAD");
|
||||
public static readonly Color ButtonColorSecurity = Color.FromHex("#BF5454");
|
||||
public static readonly Color ButtonColorMedical = Color.FromHex("#4494C8");
|
||||
public static readonly Color ButtonColorEngineering = Color.FromHex("#FDA55E");
|
||||
public static readonly Color ButtonColorCargo = Color.FromHex("#9E6A34");
|
||||
public static readonly Color ButtonColorResearching = Color.FromHex("#984EB4");
|
||||
public static readonly Color ButtonColorService = Color.FromHex("#40A166");
|
||||
|
||||
public override Stylesheet Stylesheet { get; }
|
||||
|
||||
public StyleNano(IResourceCache resCache) : base(resCache)
|
||||
@@ -1340,6 +1350,55 @@ namespace Content.Client.Stylesheets
|
||||
{
|
||||
new StyleProperty(Label.StylePropertyFont, notoSansDisplayBold14),
|
||||
}),
|
||||
// WD - HoP conlose
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorCommand),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorSecurity),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorMedical),
|
||||
}),
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorEngineering),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorService),
|
||||
}),
|
||||
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorResearching),
|
||||
}),
|
||||
new StyleRule(
|
||||
new SelectorElement(typeof(MenuButton), new[] {MenuButton.StyleClassRedTopButton}, null, new[] {Button.StylePseudoClassNormal}),
|
||||
new[]
|
||||
{
|
||||
new StyleProperty(Button.StylePropertyModulateSelf, ButtonColorCargo),
|
||||
}),
|
||||
|
||||
|
||||
// NanoHeading
|
||||
|
||||
@@ -1576,6 +1635,44 @@ namespace Content.Client.Stylesheets
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorHoveredRed),
|
||||
// ---
|
||||
|
||||
// WD - HoP console
|
||||
|
||||
Element<Button>().Class("ButtonColorCommandDepartment")
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorCommand),
|
||||
Element<Button>().Class("ButtonColorCommandDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorCommand),
|
||||
|
||||
Element<Button>().Class("ButtonColorSecurityDepartment")
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorSecurity),
|
||||
Element<Button>().Class("ButtonColorSecurityDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorSecurity),
|
||||
|
||||
Element<Button>().Class("ButtonColorMedicalDepartment")
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorMedical),
|
||||
Element<Button>().Class("ButtonColorMedicalDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorMedical),
|
||||
|
||||
Element<Button>().Class("ButtonColorEngineeringDepartment")
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorEngineering),
|
||||
Element<Button>().Class("ButtonColorEngineeringDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorEngineering),
|
||||
|
||||
Element<Button>().Class("ButtonColorResearchingDepartment")
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorResearching),
|
||||
Element<Button>().Class("ButtonColorResearchingDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorResearching),
|
||||
|
||||
Element<Button>().Class("ButtonColorServiceDepartment")
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorService),
|
||||
Element<Button>().Class("ButtonColorServiceDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorService),
|
||||
|
||||
Element<Button>().Class("ButtonColorCargoDepartment")
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorCargo),
|
||||
Element<Button>().Class("ButtonColorCargoDepartment").Pseudo(ContainerButton.StylePseudoClassNormal)
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorCargo),
|
||||
// ---
|
||||
|
||||
// Green Button ---
|
||||
Element<Button>().Class("ButtonColorGreen")
|
||||
.Prop(Control.StylePropertyModulateSelf, ButtonColorGoodDefault),
|
||||
|
||||
@@ -339,9 +339,9 @@ public sealed partial class GunSystem : SharedGunSystem
|
||||
}
|
||||
|
||||
Lights.SetEnabled(uid, true, light);
|
||||
Lights.SetRadius(uid, 2f, light);
|
||||
Lights.SetRadius(uid, 1.4f, light);
|
||||
Lights.SetColor(uid, Color.FromHex("#cc8e2b"), light);
|
||||
Lights.SetEnergy(uid, 5f, light);
|
||||
Lights.SetEnergy(uid, 0.7f, light);
|
||||
|
||||
var animTwo = new Animation()
|
||||
{
|
||||
|
||||
@@ -18,6 +18,7 @@ public sealed partial class WeaponModulesVisuals : VisualizerSystem<WeaponModule
|
||||
|
||||
args.Sprite.LayerSetVisible(ModuleVisualState.HandGuardModule, false);
|
||||
args.Sprite.LayerSetVisible(ModuleVisualState.BarrelModule, false);
|
||||
args.Sprite.LayerSetVisible(ModuleVisualState.AimModule, false);
|
||||
|
||||
if (AppearanceSystem.TryGetData<string>(uid, ModuleVisualState.HandGuardModule, out var handguardModule, args.Component) && handguardModule.Length != 0 && handguardModule != "none")
|
||||
{
|
||||
@@ -31,6 +32,12 @@ public sealed partial class WeaponModulesVisuals : VisualizerSystem<WeaponModule
|
||||
args.Sprite.LayerSetVisible(ModuleVisualState.BarrelModule, true);
|
||||
}
|
||||
|
||||
if (AppearanceSystem.TryGetData<string>(uid, ModuleVisualState.AimModule, out var aimModule, args.Component) && aimModule.Length != 0 && aimModule != "none")
|
||||
{
|
||||
args.Sprite.LayerSetState(ModuleVisualState.AimModule, aimModule);
|
||||
args.Sprite.LayerSetVisible(ModuleVisualState.AimModule, true);
|
||||
}
|
||||
|
||||
if (AppearanceSystem.TryGetData(uid, Modules.Light, out var data, args.Component))
|
||||
{
|
||||
if (TryComp<PointLightComponent>(uid, out var pointLightComponent))
|
||||
|
||||
Reference in New Issue
Block a user