diff --git a/Content.Server/Nutrition/Components/ForcefeedOnCollideComponent.cs b/Content.Server/Nutrition/Components/ForcefeedOnCollideComponent.cs
deleted file mode 100644
index e3dfaad884..0000000000
--- a/Content.Server/Nutrition/Components/ForcefeedOnCollideComponent.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using Content.Server.Nutrition.EntitySystems;
-
-namespace Content.Server.Nutrition.Components
-{
- ///
- /// A food item with this component will be forcefully fed to anyone
- ///
- [RegisterComponent, Access(typeof(ForcefeedOnCollideSystem))]
- public sealed class ForcefeedOnCollideComponent : Component
- {
- ///
- /// Since this component is primarily used by the pneumatic cannon, which adds this comp on throw start
- /// and wants to remove it on throw end, this is set to false. However, you're free to change it if you want
- /// something that can -always- be forcefed on collide, or something.
- ///
- [DataField("removeOnThrowEnd")]
- public bool RemoveOnThrowEnd = true;
- }
-}
diff --git a/Content.Server/Nutrition/EntitySystems/ForcefeedOnCollideSystem.cs b/Content.Server/Nutrition/EntitySystems/ForcefeedOnCollideSystem.cs
deleted file mode 100644
index 41f92dcc9e..0000000000
--- a/Content.Server/Nutrition/EntitySystems/ForcefeedOnCollideSystem.cs
+++ /dev/null
@@ -1,31 +0,0 @@
-using Content.Server.Nutrition.Components;
-using Content.Shared.Throwing;
-
-namespace Content.Server.Nutrition.EntitySystems
-{
- public sealed class ForcefeedOnCollideSystem : EntitySystem
- {
- [Dependency] private readonly FoodSystem _foodSystem = default!;
-
- public override void Initialize()
- {
- base.Initialize();
-
- SubscribeLocalEvent(OnThrowDoHit);
- SubscribeLocalEvent(OnLand);
- }
-
- private void OnThrowDoHit(EntityUid uid, ForcefeedOnCollideComponent component, ThrowDoHitEvent args)
- {
- _foodSystem.ProjectileForceFeed(uid, args.Target, args.User);
- }
-
- private void OnLand(EntityUid uid, ForcefeedOnCollideComponent component, LandEvent args)
- {
- if (!component.RemoveOnThrowEnd)
- return;
-
- EntityManager.RemoveComponent(uid, component);
- }
- }
-}
diff --git a/Content.Server/PneumaticCannon/PneumaticCannonSystem.cs b/Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
index 3c7b5780b4..6bc3df18f5 100644
--- a/Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
+++ b/Content.Server/PneumaticCannon/PneumaticCannonSystem.cs
@@ -236,9 +236,6 @@ namespace Content.Server.PneumaticCannon
_throwingSystem.TryThrow(ent, data.Direction, data.Strength, data.User, GetPushbackRatioFromPower(comp.Power));
- // lasagna, anybody?
- ent.EnsureComponent();
-
if(EntityManager.TryGetComponent(data.User, out var status)
&& comp.Power == PneumaticCannonPower.High)
{
diff --git a/Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/pie.yml b/Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/pie.yml
index 53bee35db2..ad0fa4d485 100644
--- a/Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/pie.yml
+++ b/Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/pie.yml
@@ -114,9 +114,6 @@
- state: tin
- state: plain
- type: CreamPie
- - type: SolutionInjectOnCollide
- transferAmount: 20
- transferEfficiency: 0.2
# Tastes like pie, cream, banana.
- type: entity