Adds the ability to not play admin sounds (#8242)
Co-authored-by: ike709 <ike709@github.com> Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,84 +0,0 @@
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Console;
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using Robust.Shared.Player;
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namespace Content.Server.Administration.Commands;
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/// <summary>
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/// Command that allows admins to play global sounds.
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/// </summary>
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[AdminCommand(AdminFlags.Fun)]
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public sealed class PlayGlobalSound : IConsoleCommand
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{
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[Dependency] private IPlayerManager _playerManager = default!;
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public string Command => "playglobalsound";
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public string Description => Loc.GetString("play-global-sound-command-description");
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public string Help => Loc.GetString("play-global-sound-command-help");
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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Filter filter;
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var audio = AudioParams.Default.WithVolume(-8);
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switch (args.Length)
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{
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// No arguments, show command help.
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case 0:
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shell.WriteLine(Help);
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return;
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// No users, play sound for everyone.
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case 1:
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// Filter.Broadcast does resolves IPlayerManager, so use this instead.
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filter = Filter.Empty().AddAllPlayers(_playerManager);
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break;
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// One or more users specified.
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default:
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var volumeOffset = 0;
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// Try to specify a new volume to play it at.
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if (int.TryParse(args[1], out var volume))
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{
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audio = audio.WithVolume(volume);
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volumeOffset = 1;
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}
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else
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{
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shell.WriteError(Loc.GetString("play-global-sound-command-volume-parse", ("volume", args[1])));
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return;
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}
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// No users specified so play for them all.
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if (args.Length == 2)
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{
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filter = Filter.Empty().AddAllPlayers(_playerManager);
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}
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else
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{
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filter = Filter.Empty();
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// Skip the first argument, which is the sound path.
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for (var i = 1 + volumeOffset; i < args.Length; i++)
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{
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var username = args[i];
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if (!_playerManager.TryGetSessionByUsername(username, out var session))
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{
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shell.WriteError(Loc.GetString("play-global-sound-command-player-not-found", ("username", username)));
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continue;
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}
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filter.AddPlayer(session);
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}
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}
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break;
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}
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SoundSystem.Play(filter, args[0], audio);
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}
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}
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