Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back. Also makes the API a bit nicer to use. Also some random cleanup. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,13 +1,15 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.AI.Operators.Sequences;
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using Content.Server.AI.Utility.Considerations;
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using Content.Server.AI.Utility.Considerations.Containers;
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using Content.Server.AI.Utility.Considerations.Hands;
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using Content.Server.AI.Utility.Considerations.Movement;
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using Content.Server.AI.Utility.Considerations.Nutrition.Drink;
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using Content.Server.AI.Utility.Curves;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
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{
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@@ -25,25 +27,31 @@ namespace Content.Server.AI.Utility.Actions.Nutrition.Drink
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{
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ActionOperators = new GoPickupEntitySequence(Owner, _entity).Sequence;
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}
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protected override Consideration[] Considerations => new Consideration[]
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{
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new TargetAccessibleCon(
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new BoolCurve()),
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new FreeHandCon(
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new BoolCurve()),
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new ThirstCon(
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new LogisticCurve(1000f, 1.3f, -1.0f, 0.5f)),
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new DistanceCon(
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new QuadraticCurve(-1.0f, 1.0f, 1.02f, 0.0f)),
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new DrinkValueCon(
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new QuadraticCurve(1.0f, 0.4f, 0.0f, 0.0f)),
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};
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protected override void UpdateBlackboard(Blackboard context)
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{
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base.UpdateBlackboard(context);
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context.GetState<TargetEntityState>().SetValue(_entity);
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}
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protected override IReadOnlyCollection<Func<float>> GetConsiderations(Blackboard context)
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{
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var considerationsManager = IoCManager.Resolve<ConsiderationsManager>();
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return new[]
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{
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considerationsManager.Get<TargetAccessibleCon>()
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.BoolCurve(context),
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considerationsManager.Get<FreeHandCon>()
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.BoolCurve(context),
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considerationsManager.Get<ThirstCon>()
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.LogisticCurve(context, 1000f, 1.3f, -1.0f, 0.5f),
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considerationsManager.Get<DistanceCon>()
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.QuadraticCurve(context, 1.0f, 1.0f, 0.02f, 0.0f),
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considerationsManager.Get<DrinkValueCon>()
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.QuadraticCurve(context, 1.0f, 0.4f, 0.0f, 0.0f),
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};
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}
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}
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}
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