Fixes round restart audio clipping (#24044)
* Fix round end audio clipping * weh --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -166,6 +166,10 @@ namespace Content.Shared.GameTicking
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public int PlayerCount { get; }
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public RoundEndPlayerInfo[] AllPlayersEndInfo { get; }
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public string? LobbySong;
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/// <summary>
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/// Sound gets networked due to how entity lifecycle works between client / server and to avoid clipping.
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/// </summary>
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public string? RestartSound;
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public RoundEndMessageEvent(
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@@ -175,7 +179,8 @@ namespace Content.Shared.GameTicking
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int roundId,
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int playerCount,
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RoundEndPlayerInfo[] allPlayersEndInfo,
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string? lobbySong)
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string? lobbySong,
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string? restartSound)
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{
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GamemodeTitle = gamemodeTitle;
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RoundEndText = roundEndText;
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@@ -184,6 +189,7 @@ namespace Content.Shared.GameTicking
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PlayerCount = playerCount;
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AllPlayersEndInfo = allPlayersEndInfo;
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LobbySong = lobbySong;
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RestartSound = restartSound;
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}
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}
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