Even more ambience (#7109)
* hydro tray audio * licensio * R&D server now annoys the shit out of people. * Tone down ambience a bit. * Update Resources/Audio/Ambience/Objects/license.txt Co-authored-by: ike709 <ike709@users.noreply.github.com> * begin making ambience configurable. * almost works * volume works * whee * remove the toggle button entirely, make it use volume. * fix * whobsy * a * CHEAT moment Co-authored-by: ike709 <ike709@users.noreply.github.com>
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@@ -29,8 +29,8 @@ namespace Content.Client.Audio
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private SoundCollectionPrototype _ambientCollection = default!;
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private AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, 0, true, 0f);
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private AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, 0, true, 0f);
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private readonly AudioParams _ambientParams = new(-10f, 1, "Master", 0, 0, 0, true, 0f);
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private readonly AudioParams _lobbyParams = new(-5f, 1, "Master", 0, 0, 0, true, 0f);
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private IPlayingAudioStream? _ambientStream;
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private IPlayingAudioStream? _lobbyStream;
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@@ -41,7 +41,7 @@ namespace Content.Client.Audio
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_ambientCollection = _prototypeManager.Index<SoundCollectionPrototype>("AmbienceBase");
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_configManager.OnValueChanged(CCVars.AmbienceBasicEnabled, AmbienceCVarChanged);
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_configManager.OnValueChanged(CCVars.AmbienceVolume, AmbienceCVarChanged);
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_configManager.OnValueChanged(CCVars.LobbyMusicEnabled, LobbyMusicCVarChanged);
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_stateManager.OnStateChanged += StateManagerOnStateChanged;
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@@ -75,7 +75,7 @@ namespace Content.Client.Audio
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{
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StartLobbyMusic();
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}
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else if (args.NewState is GameScreen && _configManager.GetCVar(CCVars.AmbienceBasicEnabled))
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else if (args.NewState is GameScreen)
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{
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StartAmbience();
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}
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@@ -94,10 +94,7 @@ namespace Content.Client.Audio
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else
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{
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EndLobbyMusic();
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if (_configManager.GetCVar(CCVars.AmbienceBasicEnabled))
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{
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StartAmbience();
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}
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StartAmbience();
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}
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}
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@@ -107,13 +104,9 @@ namespace Content.Client.Audio
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EndLobbyMusic();
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}
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private void AmbienceCVarChanged(bool ambienceEnabled)
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private void AmbienceCVarChanged(float volume)
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{
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if (!ambienceEnabled)
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{
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EndAmbience();
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}
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else if (_stateManager.CurrentState is GameScreen)
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if (_stateManager.CurrentState is GameScreen)
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{
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StartAmbience();
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}
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@@ -127,7 +120,7 @@ namespace Content.Client.Audio
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{
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EndAmbience();
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var file = _robustRandom.Pick(_ambientCollection.PickFiles).ToString();
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_ambientStream = SoundSystem.Play(Filter.Local(), file, _ambientParams);
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_ambientStream = SoundSystem.Play(Filter.Local(), file, _ambientParams.WithVolume(_ambientParams.Volume + _configManager.GetCVar(CCVars.AmbienceVolume)));
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}
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private void EndAmbience()
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