construction
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228
Resources/Prototypes/Recipes/Construction/Graphs/windoor.yml
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228
Resources/Prototypes/Recipes/Construction/Graphs/windoor.yml
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- type: constructionGraph
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id: windoor
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start: start
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graph:
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- node: start
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edges:
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- to: assembly
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completed:
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- !type:SetAnchor
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value: false
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steps:
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- material: Steel
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amount: 4
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doAfter: 2
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- to: assemblySecure
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completed:
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- !type:SetAnchor
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value: false
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steps:
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- material: Plasteel
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amount: 4
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doAfter: 2
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- node: assembly
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entity: WindoorAssembly
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actions:
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- !type:SnapToGrid {}
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- !type:SetAnchor {}
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edges:
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- to: glass
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conditions:
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- !type:EntityAnchored {}
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steps:
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- material: Glass
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amount: 5
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doAfter: 1
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- to: start
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conditions:
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- !type:EntityAnchored
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anchored: false
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 4
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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doAfter: 2
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- node: assemblySecure
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entity: WindoorAssemblySecure
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actions:
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- !type:SnapToGrid { }
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- !type:SetAnchor { }
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edges:
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- to: glassSecure
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conditions:
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- !type:EntityAnchored { }
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steps:
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- material: ReinforcedGlass
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amount: 5
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doAfter: 1
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- to: start
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conditions:
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- !type:EntityAnchored
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anchored: false
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completed:
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- !type:SpawnPrototype
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prototype: SheetPlasteel1
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amount: 4
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- !type:DeleteEntity { }
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steps:
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- tool: Welding
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doAfter: 10
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- node: glass
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entity: WindoorAssembly
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edges:
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- to: wired
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conditions:
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- !type:EntityAnchored { }
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completed:
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- !type:SetLayerVisibility
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layer: 1
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value: true
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steps:
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- material: Cable
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amount: 5
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doAfter: 1
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- to: assembly
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conditions:
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- !type:EntityAnchored
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anchored: false
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completed:
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- !type:SpawnPrototype
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prototype: SheetGlass1
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amount: 5
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- !type:DeleteEntity { }
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steps:
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- tool: Screwing
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doAfter: 2
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- node: glassSecure
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entity: WindoorAssemblySecure
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edges:
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- to: wiredSecure
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conditions:
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- !type:EntityAnchored { }
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completed:
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- !type:SetLayerVisibility
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layer: 2
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value: true
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steps:
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- material: Cable
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amount: 5
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doAfter: 1
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- to: assemblySecure
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conditions:
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- !type:EntityAnchored
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anchored: false
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completed:
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- !type:SpawnPrototype
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prototype: SheetRGlass1
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amount: 5
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- !type:DeleteEntity { }
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steps:
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- tool: Screwing
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doAfter: 4
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- node: wired
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entity: WindoorAssembly
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edges:
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- to: electronics
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tag: DoorElectronics
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store: board
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name: "door electronics circuit board"
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: "door_electronics"
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doAfter: 1
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- to: glass
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 5
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steps:
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- tool: Cutting
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doAfter: 1
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- node: wiredSecure
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entity: WindoorAssemblySecure
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edges:
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- to: electronicsSecure
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tag: DoorElectronics
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store: board
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name: "door electronics circuit board"
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: "door_electronics"
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doAfter: 1
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- to: glassSecure
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 5
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steps:
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- tool: Cutting
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doAfter: 3
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- node: electronics
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entity: WindoorAssembly
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edges:
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- to: windoor
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conditions:
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- !type:EntityAnchored {}
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steps:
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- tool: Screwing
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doAfter: 2
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- node: electronicsSecure
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entity: WindoorAssemblySecure
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edges:
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- to: windoorSecure
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conditions:
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- !type:EntityAnchored { }
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steps:
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- tool: Screwing
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doAfter: 4
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- node: windoor
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entity: Windoor
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edges:
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- to: wired
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conditions:
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- !type:EntityAnchored {}
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- !type:AirlockBolted
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value: false
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- !type:WirePanel {}
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- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
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container: board
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completed:
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- !type:EmptyAllContainers {}
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steps:
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- tool: Prying
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doAfter: 1
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- node: windoorSecure
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entity: WindoorSecure
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edges:
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- to: wired
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conditions:
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- !type:EntityAnchored {}
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- !type:AirlockBolted
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value: false
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- !type:WirePanel {}
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- !type:ContainerNotEmpty # TODO ShadowCommander: Remove when map gets updated
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container: board
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completed:
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- !type:EmptyAllContainers {}
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steps:
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- tool: Prying
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doAfter: 4
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@@ -125,7 +125,7 @@
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canRotate: false
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- type: construction
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name: Firelock
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name: firelock
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id: Firelock
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graph: Firelock
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startNode: start
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@@ -142,7 +142,7 @@
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- !type:TileNotBlocked {}
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- type: construction
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name: Catwalk
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name: catwalk
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id: Catwalk
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graph: Catwalk
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startNode: start
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@@ -164,7 +164,7 @@
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canBuildInImpassable: false
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- type: construction
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name: Wooden Barricade
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name: wooden barricade
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id: Barricade
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graph: barricade
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startNode: start
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@@ -181,7 +181,7 @@
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- !type:TileNotBlocked {}
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- type: construction
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name: Airlock
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name: airlock
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id: airlock
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graph: airlock
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startNode: start
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@@ -196,3 +196,37 @@
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: windoor
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id: windoor
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graph: windoor
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startNode: start
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targetNode: windoor
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category: Structures
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description: It opens, it closes, and you can see through it!
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icon:
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sprite: Structures/Doors/Windoors/windoor.rsi
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state: assembly
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: secure windoor
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id: secureWindoor
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graph: windoor
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startNode: start
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targetNode: windoorSecure
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category: Structures
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description: It opens, it closes, and you can see through it! This one looks tough.
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icon:
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sprite: Structures/Doors/Windoors/windoor.rsi
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state: assembly
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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