ECSatize AlertsSystem (#5559)

This commit is contained in:
Acruid
2022-01-05 00:19:23 -08:00
committed by GitHub
parent 36d4de5e61
commit 5b1cd2dd96
59 changed files with 1069 additions and 1038 deletions

View File

@@ -1,6 +1,5 @@
using System;
using Content.Server.Administration.Logs;
using Content.Server.Alert;
using Content.Server.Atmos.Components;
using Content.Shared.Alert;
using Content.Shared.Atmos;
@@ -16,11 +15,11 @@ namespace Content.Server.Atmos.EntitySystems
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
[Dependency] private readonly AdminLogSystem _logSystem = default!;
private const float UpdateTimer = 1f;
private float _timer = 0f;
private float _timer;
public override void Initialize()
{
@@ -72,7 +71,7 @@ namespace Content.Server.Atmos.EntitySystems
_timer -= UpdateTimer;
foreach (var (barotrauma, damageable, transform) in EntityManager.EntityQuery<BarotraumaComponent, DamageableComponent, TransformComponent>(false))
foreach (var (barotrauma, damageable, transform) in EntityManager.EntityQuery<BarotraumaComponent, DamageableComponent, TransformComponent>())
{
var totalDamage = FixedPoint2.Zero;
foreach (var (barotraumaDamageType, _) in barotrauma.Damage.DamageDict)
@@ -84,28 +83,24 @@ namespace Content.Server.Atmos.EntitySystems
if (totalDamage >= barotrauma.MaxDamage)
continue;
var uid = barotrauma.Owner;
var status = EntityManager.GetComponentOrNull<ServerAlertsComponent>(barotrauma.Owner);
var pressure = 1f;
if (_atmosphereSystem.GetTileMixture(transform.Coordinates) is { } mixture)
{
pressure = MathF.Max(mixture.Pressure, 1f);;
pressure = MathF.Max(mixture.Pressure, 1f);
}
switch (pressure)
{
// Low pressure.
case <= Atmospherics.WarningLowPressure:
pressure = GetFeltLowPressure(uid, pressure);
pressure = GetFeltLowPressure(barotrauma.Owner, pressure);
if (pressure > Atmospherics.WarningLowPressure)
goto default;
// Deal damage and ignore resistances. Resistance to pressure damage should be done via pressure protection gear.
_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * Atmospherics.LowPressureDamage, true, false);
_damageableSystem.TryChangeDamage(barotrauma.Owner, barotrauma.Damage * Atmospherics.LowPressureDamage, true, false);
if (!barotrauma.TakingDamage)
{
@@ -113,20 +108,18 @@ namespace Content.Server.Atmos.EntitySystems
_logSystem.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} started taking low pressure damage");
}
if (status == null) break;
if (pressure <= Atmospherics.HazardLowPressure)
{
status.ShowAlert(AlertType.LowPressure, 2);
_alertsSystem.ShowAlert(barotrauma.Owner, AlertType.LowPressure, 2);
break;
}
status.ShowAlert(AlertType.LowPressure, 1);
_alertsSystem.ShowAlert(barotrauma.Owner, AlertType.LowPressure, 1);
break;
// High pressure.
case >= Atmospherics.WarningHighPressure:
pressure = GetFeltHighPressure(uid, pressure);
pressure = GetFeltHighPressure(barotrauma.Owner, pressure);
if(pressure < Atmospherics.WarningHighPressure)
goto default;
@@ -134,7 +127,7 @@ namespace Content.Server.Atmos.EntitySystems
var damageScale = MathF.Min((pressure / Atmospherics.HazardHighPressure) * Atmospherics.PressureDamageCoefficient, Atmospherics.MaxHighPressureDamage);
// Deal damage and ignore resistances. Resistance to pressure damage should be done via pressure protection gear.
_damageableSystem.TryChangeDamage(uid, barotrauma.Damage * damageScale, true, false);
_damageableSystem.TryChangeDamage(barotrauma.Owner, barotrauma.Damage * damageScale, true, false);
if (!barotrauma.TakingDamage)
{
@@ -142,15 +135,13 @@ namespace Content.Server.Atmos.EntitySystems
_logSystem.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} started taking high pressure damage");
}
if (status == null) break;
if (pressure >= Atmospherics.HazardHighPressure)
{
status.ShowAlert(AlertType.HighPressure, 2);
_alertsSystem.ShowAlert(barotrauma.Owner, AlertType.HighPressure, 2);
break;
}
status.ShowAlert(AlertType.HighPressure, 1);
_alertsSystem.ShowAlert(barotrauma.Owner, AlertType.HighPressure, 1);
break;
// Normal pressure.
@@ -160,7 +151,7 @@ namespace Content.Server.Atmos.EntitySystems
barotrauma.TakingDamage = false;
_logSystem.Add(LogType.Barotrauma, $"{ToPrettyString(barotrauma.Owner):entity} stopped taking pressure damage");
}
status?.ClearAlertCategory(AlertCategory.Pressure);
_alertsSystem.ClearAlertCategory(barotrauma.Owner, AlertCategory.Pressure);
break;
}
}