ECSatize AlertsSystem (#5559)

This commit is contained in:
Acruid
2022-01-05 00:19:23 -08:00
committed by GitHub
parent 36d4de5e61
commit 5b1cd2dd96
59 changed files with 1069 additions and 1038 deletions

View File

@@ -1,6 +1,4 @@
using System;
using System.Collections.Generic;
using Content.Shared.Alert;
using Content.Shared.StatusEffect;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
@@ -58,10 +56,8 @@ namespace Content.Shared.Jittering
/// <param name="frequency">Frequency for jittering. See <see cref="MaxFrequency"/> and <see cref="MinFrequency"/>.</param>
/// <param name="forceValueChange">Whether to change any existing jitter value even if they're greater than the ones we're setting.</param>
/// <param name="status">The status effects component to modify.</param>
/// <param name="alerts">The alerts component.</param>
public void DoJitter(EntityUid uid, TimeSpan time, bool refresh, float amplitude = 10f, float frequency = 4f, bool forceValueChange = false,
StatusEffectsComponent? status = null,
SharedAlertsComponent? alerts = null)
StatusEffectsComponent? status = null)
{
if (!Resolve(uid, ref status, false))
return;
@@ -69,7 +65,7 @@ namespace Content.Shared.Jittering
amplitude = Math.Clamp(amplitude, MinAmplitude, MaxAmplitude);
frequency = Math.Clamp(frequency, MinFrequency, MaxFrequency);
if (StatusEffects.TryAddStatusEffect<JitteringComponent>(uid, "Jitter", time, refresh, status, alerts))
if (StatusEffects.TryAddStatusEffect<JitteringComponent>(uid, "Jitter", time, refresh, status))
{
var jittering = EntityManager.GetComponent<JitteringComponent>(uid);