ECSatize AlertsSystem (#5559)
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@@ -1,5 +1,4 @@
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using System;
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using Content.Shared.Alert;
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using Content.Shared.Audio;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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@@ -119,8 +118,7 @@ namespace Content.Shared.Stunnable
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/// Stuns the entity, disallowing it from doing many interactions temporarily.
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/// </summary>
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public bool TryStun(EntityUid uid, TimeSpan time, bool refresh,
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StatusEffectsComponent? status = null,
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SharedAlertsComponent? alerts = null)
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StatusEffectsComponent? status = null)
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{
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if (time <= TimeSpan.Zero)
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return false;
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@@ -128,17 +126,14 @@ namespace Content.Shared.Stunnable
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if (!Resolve(uid, ref status, false))
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return false;
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Resolve(uid, ref alerts, false);
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return _statusEffectSystem.TryAddStatusEffect<StunnedComponent>(uid, "Stun", time, refresh, alerts: alerts);
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return _statusEffectSystem.TryAddStatusEffect<StunnedComponent>(uid, "Stun", time, refresh);
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}
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/// <summary>
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/// Knocks down the entity, making it fall to the ground.
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/// </summary>
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public bool TryKnockdown(EntityUid uid, TimeSpan time, bool refresh,
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StatusEffectsComponent? status = null,
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SharedAlertsComponent? alerts = null)
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StatusEffectsComponent? status = null)
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{
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if (time <= TimeSpan.Zero)
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return false;
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@@ -146,25 +141,19 @@ namespace Content.Shared.Stunnable
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if (!Resolve(uid, ref status, false))
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return false;
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Resolve(uid, ref alerts, false);
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return _statusEffectSystem.TryAddStatusEffect<KnockedDownComponent>(uid, "KnockedDown", time, refresh, alerts: alerts);
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return _statusEffectSystem.TryAddStatusEffect<KnockedDownComponent>(uid, "KnockedDown", time, refresh);
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}
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/// <summary>
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/// Applies knockdown and stun to the entity temporarily.
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/// </summary>
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public bool TryParalyze(EntityUid uid, TimeSpan time, bool refresh,
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StatusEffectsComponent? status = null,
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SharedAlertsComponent? alerts = null)
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StatusEffectsComponent? status = null)
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{
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if (!Resolve(uid, ref status))
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return false;
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// Optional component.
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Resolve(uid, ref alerts, false);
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return TryKnockdown(uid, time, refresh, status, alerts) && TryStun(uid, time, refresh, status, alerts);
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return TryKnockdown(uid, time, refresh, status) && TryStun(uid, time, refresh, status);
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}
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/// <summary>
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@@ -172,19 +161,15 @@ namespace Content.Shared.Stunnable
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/// </summary>
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public bool TrySlowdown(EntityUid uid, TimeSpan time, bool refresh,
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float walkSpeedMultiplier = 1f, float runSpeedMultiplier = 1f,
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StatusEffectsComponent? status = null,
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SharedAlertsComponent? alerts = null)
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StatusEffectsComponent? status = null)
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{
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if (!Resolve(uid, ref status))
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return false;
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// "Optional" component.
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Resolve(uid, ref alerts, false);
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if (time <= TimeSpan.Zero)
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return false;
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if (_statusEffectSystem.TryAddStatusEffect<SlowedDownComponent>(uid, "SlowedDown", time, refresh, status, alerts))
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if (_statusEffectSystem.TryAddStatusEffect<SlowedDownComponent>(uid, "SlowedDown", time, refresh, status))
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{
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var slowed = EntityManager.GetComponent<SlowedDownComponent>(uid);
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// Doesn't make much sense to have the "TrySlowdown" method speed up entities now does it?
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