Resolves LightBulbVisualizer is Obsolete (#13889)
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36
Content.Client/Light/EntitySystems/LightBulbSystem.cs
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36
Content.Client/Light/EntitySystems/LightBulbSystem.cs
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@@ -0,0 +1,36 @@
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using Content.Shared.Light.Component;
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using Robust.Client.GameObjects;
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namespace Content.Client.Light.Visualizers;
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public sealed class LightBulbSystem : VisualizerSystem<LightBulbComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, LightBulbComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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// update sprite state
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if (AppearanceSystem.TryGetData<LightBulbState>(uid, LightBulbVisuals.State, out var state, args.Component))
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{
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switch (state)
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{
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case LightBulbState.Normal:
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args.Sprite.LayerSetState(LightBulbVisualLayers.Base, comp.NormalSpriteState);
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break;
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case LightBulbState.Broken:
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args.Sprite.LayerSetState(LightBulbVisualLayers.Base, comp.BrokenSpriteState);
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break;
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case LightBulbState.Burned:
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args.Sprite.LayerSetState(LightBulbVisualLayers.Base, comp.BurnedSpriteState);
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break;
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}
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}
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// also update sprites color
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if (AppearanceSystem.TryGetData<Color>(uid, LightBulbVisuals.Color, out var color, args.Component))
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{
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args.Sprite.Color = color;
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}
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}
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}
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